Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 17137276621450658679 20 code13 the Magician (level 3, 23/26 HPs) Began as a Djinni Conjurer on Feb 24, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:16 (502 turns). code13 the Magician (Djinni Conjurer) Turns: 502, Time: 00:01:17 Health: 23/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 81 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Missiles b - 6 atropa-tipped darts Armour a - a +0 robe (worn) c - a +0 leather armour Scrolls c - 3 scrolls of identify {unknown} e - a scroll of vulnerability {unknown} h - a scroll of enchant armour {unknown} j - a scroll of revelation {unknown} k - a scroll of immolation {unknown} Potions d - a potion of lignification {unknown} f - a potion of enlightenment {unknown} l - a potion of moonshine {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Kinetic Grapnel Frge 76% 1d7 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You now have 67 gold pieces (gained 16). You reach down and open the door. There is an open door here. You now have 81 gold pieces (gained 14). l - a murky cyan potion Found a stone staircase leading up. Found a chain mail and a ring mail. Found a stone staircase leading up. You encounter a rat. Found a metallic grey potion. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. You kill the rat! You encounter a frilled lizard. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (wandering, hasn't noticed you, 100% to hit) The magic dart hits the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard hisses angrily. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ###>.........##.# ..#####..#.#...#.##.# ...........#...#<##.# .....†.........#.##.# #######.)###..##.##.# #..# #..####### #..# #..# ~~~ ...> #.###~~~~~ ..... #.@..~~... #.....##...~~.... #.....##..~....~~ ...~..~~.† .#...~~.... #........⌠~~ # ......~~⌠. ##...!~.... There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 3 hobgoblins (D:1) A quokka (D:2) A ball python (D:1) 5 bats 2 frilled lizards (D:2) 3 goblins 5 kobolds 2 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 23 | D:1 | Found Huyf's Jewellery Shop. 175 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 354 | D:1 | You are sucked into a shaft and drop 1 floor! 502 | D:2 | Reached XP level 3. HP: 23/26 MP: 0/0 502 | D:2 | Learned a level 1 spell: Kinetic Grapnel 502 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_loops_ring, serial_shops, nicolae_shop_rolling_square, serial_bayou_lagoon_a, minmay_heptomino_o4 D:2: cheibrodos_helix_gallery, layout_loops_ring, dk_noncrumbling_4, minmay_cut_off, uniq_sigmund, uniq_terence, uniq_jessica Action || total ---------------------------++------- Cast: Magic Dart || 34 Searing Ray || 7 Armour: Robe || 1