Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 18424026620571122154 21 code13 the Magician (level 3, 24/26 HPs) Began as a Djinni Conjurer on Feb 24, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:39 (1162 turns). code13 the Magician (Djinni Conjurer) Turns: 1162, Time: 00:01:39 Health: 24/26 AC: 2 Str: 6 XL: 3 Next: 2% Gold: 121 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 121 gold pieces. Inventory: Missiles c - 3 poisoned darts Armour a - a +0 robe (worn) b - a +0 cloak d - a +2 pair of gloves Scrolls c - a scroll of blinking {unknown} d - 2 scrolls of identify {unknown} e - 2 scrolls of immolation {unknown} h - a scroll of fog {unknown} Potions f - a potion of cancellation {unknown} j - 2 potions of curing {unknown} k - 2 potions of heal wounds {unknown} l - a potion of ambrosia {unknown} n - 2 potions of attraction {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Kiss of Death Conj/Necr 76% 2d11 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Yredelemnul Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (asleep, 100% to hit) The searing ray hits the dart slug! The dart slug is severely wounded. (Press . to maintain the ray.) You stop channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (severely wounded, 100% to hit) The searing ray hits the dart slug. You kill the dart slug! (Press . to maintain the ray.) You stop channelling your searing ray. Found a stone staircase leading down. Key pressed, stopping explore. Found a basalt altar of Yredelemnul. Key pressed, stopping explore. You now have 118 gold pieces (gained 4). Key pressed, stopping explore. You now have 121 gold pieces (gained 3). You encounter a quokka. Found a scroll labelled LIACITSIBBINE. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (asleep, 100% to hit) The searing ray hits the quokka! You kill the quokka! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kiss of Death wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ####.###.....# #+# ##### ##...##.....# ##.#.#.....###. #.##........ .. #.##........... ### #.##....##..... +.. ##.##...# †.... ### ##.....#?..# ####.@.?# #...## #.#.# #.#... #.##### #.# #.# #. There were no monsters in sight! Vanquished Creatures A dart slug (D:2) 2 endoplasms (D:1) A hobgoblin (D:1) 3 quokkas 4 ball pythons 4 bats A frilled lizard (D:1) 2 goblins (D:1) A kobold (D:2) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 145 | D:1 | Reached XP level 2. HP: 8/22 MP: 0/0 1120 | D:2 | Found a basalt altar of Yredelemnul. 1162 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 1162 | D:2 | Learned a level 1 spell: Kiss of Death 1162 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_basic D:2: layout_loops_corners, basic_altar, minmay_pentomino_p2, darby_desolate_dusts Action || total ---------------------------++------- Cast: Magic Dart || 30 Searing Ray || 7 Armour: Robe || 3 Dodge: Dodged || 2