Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 12551859797887880256 23 code13 the Magician (level 3, 0/27 HPs) Began as a Djinni Conjurer on Feb 25, 2026. Slain by Ijyb ... wielding a +0 flail (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:12 (1243 turns). code13 the Magician (Djinni Conjurer) Turns: 1243, Time: 00:02:13 Health: 0/27 AC: 2 Str: 6 XL: 3 Next: 12% Gold: 53 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) b - staff of air rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of air (weapon) Scrolls c - 4 scrolls of teleportation {unknown} d - 2 scrolls of identify {unknown} e - 2 scrolls of blinking {unknown} h - a scroll of enchant weapon {unknown} j - a scroll of fear {unknown} Potions f - a potion of might {unknown} Skills: + Level 1.0 Fighting + Level 2.6 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Sandblast Erth 38% 2d10 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 26% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 : Annotations: D:2 Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 flail, wearing a +0 leather armour and carrying a wand of flame (moderately wounded, 77% to hit) The blast of sand hits Ijyb but does no damage. Ijyb is moderately wounded. Ijyb stops to study her wand. Ijyb zaps a wand. The puff of flame hits you. You resist. Ijyb hits you with a +0 flail. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 flail, wearing a +0 leather armour and carrying a wand of flame (moderately wounded, 77% to hit) The blast of sand hits Ijyb but does no damage. Ijyb is moderately wounded. * * * LOW HITPOINT WARNING * * * Ijyb hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 flail, wearing a +0 leather armour and carrying a wand of flame (moderately wounded, 77% to hit) The blast of sand hits Ijyb! Ijyb is severely wounded. * * * LOW HITPOINT WARNING * * * Ijyb closely misses you. Ijyb zaps a wand. The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 flail, wearing a +0 leather armour and carrying a wand of flame (severely wounded, 77% to hit) The blast of sand hits Ijyb. Ijyb is almost dead. * * * LOW HITPOINT WARNING * * * Ijyb hits you with a +0 flail. You die... Ijyb moans, "Good help so hard to find!" #......... #........ ##..$...) ....... ..... ... #'#.# ########@#.# #..))..g>#.# #..###.#.#.# # #.#.#)# #.#.#.# #.#.#.# #.#.#.###### #.#.#......# #.#.#......# You could see Ijyb. Vanquished Creatures A dart slug (D:2) A quokka (D:2) 2 ball pythons (D:1) 2 bats (D:1) 4 endoplasms (D:1) 5 frilled lizards (D:1) 9 goblins A kobold (D:1) 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 285 | D:1 | Found Zemedowi's Vocational Training. 319 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 1051 | D:2 | Encountered Ijyb 1130 | D:2 | Reached XP level 3. HP: 23/26 MP: 0/0 1130 | D:2 | Learned a level 1 spell: Sandblast 1222 | D:2 | Reached skill level 1 in Fighting 1243 | D:2 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_basic, st_stairs_5, nicolae_shop_vocational D:2: kennysheep_the_goblin_king, layout_basic, serial_shops, shop, angelslayer_ecumenical_altar_broken_walls_simple, chequers_serial_rivers_micro_b Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Dodging | | 2.6 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 39 Searing Ray || 11 Sandblast || 9 Armour: Robe || 7 Dodge: Dodged || 3