Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 16724130238174162028 21 code13 the Magician (level 3, 16/26 HPs) Began as a Djinni Conjurer on Feb 25, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:03:23 (772 turns). code13 the Magician (Djinni Conjurer) Turns: 772, Time: 00:03:23 Health: 16/26 AC: 3 Str: 6 XL: 3 Next: 2% Gold: 63 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 103 gold pieces. You spent 40 gold pieces at shops. Inventory: Missiles c - 3 poisoned darts Armour a - a +0 robe b - a +0 leather armour (worn) Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of revelation {unknown} h - a scroll of immolation {unknown} i - 3 scrolls of identify m - a scroll of fog {unknown} Potions d - a potion of resistance {unknown} f - a potion of heal wounds {unknown} j - a potion of might {unknown} k - 2 potions of mutation {unknown} l - a potion of ambrosia {unknown} n - a potion of curing {unknown} o - a potion of lignification {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Searing Ray Conj 38% 2d5 7% 2 c - Poisonous Vapours Alch/Air 76% 1d3 4% 1 d - Fulminant Prism Conj/Alch 9% 3d7 41% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the dart slug but does no damage. The dart slug launches a dart at you. The slug dart hits you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (100% to hit) The magic dart hits the dart slug. The dart slug is moderately wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (moderately wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is heavily wounded. The dart slug launches a dart at you. The slug dart hits you but does no damage. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (heavily wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is almost dead. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (almost dead, 100% to hit) The magic dart hits the dart slug. You kill the dart slug! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Poisonous Vapours wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ####+####### #........... #..?....!... #.........†. #@# #.# #.# #.# . ###'###### . ###........#####.# . #..............#.# . #..............#.####. #..............#.#.... There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:2) 3 endoplasms A hobgoblin (D:1) 2 ball pythons (D:1) 3 frilled lizards (D:1) 3 goblins (D:1) 2 kobolds (D:1) 4 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 218 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 519 | D:1 | Found Ruaphuik's General Store. 525 | D:1 | Bought a scroll of identify for 20 gold pieces 525 | D:1 | Bought a scroll of identify for 20 gold pieces 772 | D:2 | Reached XP level 3. HP: 16/26 MP: 0/0 772 | D:2 | Learned a level 1 spell: Poisonous Vapours 772 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_crossed_star, layout_loops_ring, serial_shops, nicolae_shop_peninsula, minmay_statues_item, st_stairs_11 D:2: minmay_recursive_quarters, layout_basic, chequers_ecumenical_altar_island Action || total ---------------------------++------- Cast: Magic Dart || 25 Searing Ray || 6 Armour: Leather armour || 4