Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 1714798927265910683 485 code13 the Magician (level 7, 0/50 HPs) Began as a Djinni Conjurer on Feb 25, 2026. Slain by an ogre ... wielding a +0 giant club (18 damage) ... on level 4 of the Dungeon. The game lasted 00:10:49 (4282 turns). code13 the Magician (Djinni Conjurer) Turns: 4282, Time: 00:10:50 Health: 0/50 AC: 4 Str: 6 XL: 7 Next: 35% Gold: 178 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) d - staff of air rCold . . . (100%) (no offhand) rNeg . . . (100%) e - +0 leather armour rPois ∞ (0%) a - +0 helmet rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - ring of protection from cold Stlth + f - ring of wizardry HPRegen 0.28/turn %: wizardry (x1), infuse magic (-1 HP) @: untranslocatable, immotile, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 178 gold pieces. Inventory: Missiles c - 5 darts of disjunction g - 9 poisoned darts Armour a - a +0 helmet (worn) e - a +0 leather armour (worn) Magical Staves d - a staff of air (weapon) Jewellery b - a ring of protection from cold (worn) f - a ring of wizardry (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of fog {unknown} h - 2 scrolls of fear {unknown} k - a scroll of poison {unknown} m - a scroll of acquirement {unknown} o - a scroll of revelation {unknown} q - 2 scrolls of teleportation {unknown} u - a scroll of blinking {unknown} Potions d - a potion of curing {unknown} f - a potion of haste {unknown} j - 2 potions of brilliance {unknown} l - 2 potions of berserk rage {unknown} n - a potion of lignification {unknown} p - a potion of attraction {unknown} s - 2 potions of invisibility {unknown} Skills: + Level 3.3 Fighting + Level 4.4 Dodging - Level 1.5 Stealth + Level 5.1 Spellcasting + Level 5.1 Conjurations - Level 5.1 Hexes - Level 5.1 Summonings - Level 5.1 Necromancy - Level 5.1 Translocations - Level 5.1 Forgecraft - Level 5.1 Fire Magic - Level 5.1 Ice Magic - Level 5.1 Air Magic - Level 5.1 Earth Magic - Level 5.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Foxfire Conj/Fire 100% 2x1d9 1% 1 d - Fulminant Prism Conj/Alch 14% 3d9 8% 4 e - Call Imp Summ 56% N/A 1% 2 f - Ensorcelled Hibernat Hex/Ice 56% N/A 1% 2 g - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 8% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc wizard! The orc wizard is severely wounded. The orc wizard is knocked back by the mystic blast. The orc wizard casts a spell at you. The magic dart hits you! * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, 74% to hit) The searing ray hits the orc wizard. The orc wizard is almost dead. The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The orc wizard gestures at you while chanting. You are confused. You're too confused to cast spells. You're too confused to cast spells. You're too confused to move! You feel less confused. The orc wizard attacks as it pursues you! The orc wizard hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc wizard. You kill the orc wizard! * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You catch a glimpse of the back of your own head. You are magically locked in place. * * * LOW HITPOINT WARNING * * * The ogre hits you with a +0 giant club!! You die... #.# #...# #.# #...# #.# #...# #.####...### #.##.'.....# # #.##.#....##~ ~# #.##.#...(.+.♣ ♣.+ #....#...###~.# #.~# ######.[@# ..♣o.~# #..O### ~.~~ ###...####)# ###.O.)..# ######## You could see an ogre. Vanquished Creatures An ogre (D:4) 2 orc priests (D:4) A clockroach (D:4) Terence (D:3) 4 orc wizards Robin (D:4) 3 gnolls (D:2) An adder (D:2) 2 dart slugs (D:1) 12 orcs 4 ribbon worms 7 hobgoblins 13 jackals A quokka (D:4) 14 ball pythons 10 bats 9 endoplasms 5 frilled lizards 19 goblins 6 kobolds 7 rats 123 creatures vanquished. Vanquished Creatures (collateral kills) An iguana (D:4) A goblin (D:4) 2 creatures vanquished. Grand Total: 125 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 126 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 467 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 467 | D:1 | Learned a level 1 spell: Foxfire 564 | D:1 | Reached skill level 1 in Fighting 1168 | D:2 | Reached XP level 4. HP: 24/32 MP: 0/0 2076 | D:3 | Reached XP level 5. HP: 37/38 MP: 0/0 2076 | D:3 | Learned a level 2 spell: Call Imp 2355 | D:3 | Encountered Terence 2376 | D:3 | Killed Terence 3265 | D:4 | Encountered Robin 3276 | D:4 | Killed Robin 3277 | D:4 | Reached XP level 6. HP: 24/45 MP: 0/0 3945 | D:4 | Reached skill level 5 in Spellcasting 3945 | D:4 | Reached skill level 5 in Conjurations 3945 | D:4 | Reached skill level 5 in Hexes 3945 | D:4 | Reached skill level 5 in Summonings 3945 | D:4 | Reached skill level 5 in Necromancy 3945 | D:4 | Reached skill level 5 in Translocations 3945 | D:4 | Reached skill level 5 in Forgecraft 3945 | D:4 | Reached skill level 5 in Fire Magic 3945 | D:4 | Reached skill level 5 in Ice Magic 3945 | D:4 | Reached skill level 5 in Air Magic 3945 | D:4 | Reached skill level 5 in Earth Magic 3945 | D:4 | Reached skill level 5 in Alchemy 3945 | D:4 | Reached XP level 7. HP: 41/50 MP: 0/0 3945 | D:4 | Learned a level 2 spell: Ensorcelled Hibernation 4282 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_large, layout_basic, shapermc_ecumenical_altar_petra D:2: layout_rooms, minmay_stone_trees_large, amcnicky_mini_corridor_feature D:3: layout_loops_corners, uniq_terence D:4: kennysheep_goblin_castle, layout_basic, kennysheep_generic_room_10 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 | 3.3 Dodging | 3 4 | 4.4 Spellcasting | 4 5 | 5.1 Conjurations | 4 5 | 5.1 Hexes | 4 5 | 5.1 Summonings | 4 5 | 5.1 Necromancy | 4 5 | 5.1 Translocations | 4 5 | 5.1 Forgecraft | 4 5 | 5.1 Fire Magic | 4 5 | 5.1 Ice Magic | 4 5 | 5.1 Air Magic | 4 5 | 5.1 Earth Magic | 4 5 | 5.1 Alchemy | 4 5 | 5.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 45 | 56 | 2 || 103 Searing Ray | 27 | 41 | 3 || 71 Iskenderun's Myst | | 12 | 6 || 18 Fulminant Prism | | 10 | 2 || 12 Foxfire | | 10 | || 10 Call Imp | | 4 | || 4 Armour: Robe | 7 | 5 | || 12 Leather armour | | 9 | 7 || 16 Dodge: Dodged | 14 | 13 | 4 || 31