Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 5656771758374909797 20 code13 the Magician (level 3, 24/26 HPs) Began as a Djinni Conjurer on Feb 25, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:36 (280 turns). code13 the Magician (Djinni Conjurer) Turns: 280, Time: 00:01:36 Health: 24/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 21 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of willpower c - a +6 ring of dexterity Scrolls c - a scroll of identify {unknown} e - a scroll of revelation {unknown} h - a scroll of enchant weapon {unknown} Potions d - a potion of haste {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 A - Apportation Tloc 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the gnoll! (Press . to maintain the ray.) You stop channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (wandering, hasn't noticed you, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! c - a +6 ring of dexterity You see here a hobgoblin corpse. You now have 13 gold pieces. Found a spear. You now have 21 gold pieces (gained 8). e - a scroll labelled ZICAAC FEGGU h - a scroll labelled NUBODEF BUHA You encounter a quokka. Found a robe. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. The quokka is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Apportation wells up from within. Spell assigned to 'A'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) # ... # ..[ # .. # .. # .# # ############ #.# #..........####.###### #.#.#.###†....@......# #.###..#.............# #.#)#.###............# ##..........:.........## #..###.#.#..)........... #...#..###.#............ #..###.#.#...###.####... #........†..## #.# .. ## #...........# #.# #. There were no monsters in sight! Vanquished Creatures A gnoll (D:1) An endoplasm (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 126 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 280 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 280 | D:1 | Learned a level 1 spell: Apportation 280 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_basic, minmay_heptomino_h4 Action || total ---------------------------++------- Cast: Magic Dart || 21 Searing Ray || 4 Armour: Robe || 2 Dodge: Dodged || 3