Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 13798275248784736263 21 code13 the Magician (level 3, 24/26 HPs) Began as a Djinni Conjurer on Feb 25, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:05 (508 turns). code13 the Magician (Djinni Conjurer) Turns: 508, Time: 00:01:05 Health: 24/26 AC: 3 Str: 6 XL: 3 Next: 2% Gold: 70 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 70 gold pieces. Inventory: Armour a - a +0 robe b - a +0 leather armour (worn) Scrolls c - 2 scrolls of identify {unknown} Potions d - 2 potions of haste {unknown} f - a potion of lignification {unknown} Baubles g - 3 flux baubles Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Searing Ray Conj 38% 2d5 7% 2 c - Kiss of Death Conj/Necr 76% 2d11 4% 1 d - Fulminant Prism Conj/Alch 9% 3d6 41% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The hobgoblin shouts! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (lightly wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (lightly wounded, 78% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) You stop channelling your searing ray. Your magical contamination has completely faded away. You now have 70 gold pieces (gained 11). Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. There is a stone staircase leading down here. Key pressed, stopping explore. You encounter a hobgoblin. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kiss of Death wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..#........# #.# #.# #.# #.###......#####.# ##.###.# ................># #...##.# #####......#####.# ##.###.## ####÷#######.# #.......# #######..........# ####.###### #..........#####.# #.#....# #............###.# #.#.#.## #..........#.#..@# #.#.#.# #............#.......# #.#.#.# #............##..##### #.#.#.# #.........)#.....# #...#.# #..........#.###.# ###.#.# #..........# # #.# #...# #..........# #.# ##### #..........# ..# ........#### There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 3 endoplasms (D:1) 3 hobgoblins (D:1) 2 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) A kobold (D:1) 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 144 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 508 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 508 | D:1 | Learned a level 1 spell: Kiss of Death 508 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_gate, layout_basic, shapermc_ecumenical_altar_petra, grunt_decor_fettered Action || total ---------------------------++------- Cast: Magic Dart || 31 Searing Ray || 4 Armour: Leather armour || 1 Dodge: Dodged || 2