Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 11123311286030329571 37 code13 the Magician (level 3, 0/27 HPs) Began as a Djinni Conjurer on Feb 25, 2026. Slain by a hobgoblin (1 damage) ... led by Robin ... on level 2 of the Dungeon. The game lasted 00:02:38 (882 turns). code13 the Magician (Djinni Conjurer) Turns: 882, Time: 00:02:40 Health: 0/27 AC: 3 Str: 6 XL: 3 Next: 60% Gold: 61 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying, glowing A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Armour b - a +0 leather armour (worn) Scrolls c - a scroll of amnesia {unknown} e - a scroll of butterflies {unknown} h - a scroll of immolation {unknown} k - a scroll of teleportation {unknown} Potions d - a potion of berserk rage {unknown} f - a potion of curing {unknown} j - a potion of mutation {unknown} l - a potion of ambrosia {unknown} n - a potion of haste {unknown} Skills: + Level 1.2 Fighting + Level 2.7 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Searing Ray Conj 38% 2d5 6% 2 c - Shock Conj/Air 76% 1d7 4% 1 d - Fulminant Prism Conj/Alch 9% 3d7 36% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (haloed, 80% to hit) The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Robin says, "My army is invincible!" Robin throws the goblin at you! The goblin hits you but does no damage. You stop channelling your searing ray. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Robin flexes a bicep menacingly. Robin roars a battlecry! The goblins go into a battle-frenzy! The kobold hits you but does no damage. The hobgoblin closely misses you. The goblin closely misses you. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (strong, haloed, 84% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The hobgoblin barely misses you. The kobold hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Robin roars a battlecry! The goblins go into a battle-frenzy! The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. You die... # .. .# .# #.## .. ^.######...#... #>....g.g...... #@ggg# #K#..)..< ##.####... ##...## # ####.....#####. ............... ..###.....###### ##...## ###.### You could see Robin, a hobgoblin (strong), 3 goblins and a kobold. Vanquished Creatures 4 endoplasms 8 hobgoblins 2 quokkas (D:1) 2 ball pythons (D:1) 3 bats 3 frilled lizards (D:1) 6 goblins 8 kobolds (D:1) 3 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 88 | D:1 | Reached XP level 2. HP: 13/22 MP: 0/0 428 | D:1 | Reached XP level 3. HP: 22/26 MP: 0/0 428 | D:1 | Learned a level 1 spell: Shock 448 | D:1 | Reached skill level 1 in Fighting 876 | D:2 | Encountered Robin 882 | D:2 | HP: 1/27 [goblin/+0 dagger[Robin] (1)] 882 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_d, layout_rooms D:2: layout_loops_ring, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.2 Dodging | | 2.7 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 38 Searing Ray || 23 Shock || 14 Armour: Leather armour || 19 Dodge: Dodged || 10