Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 16995367604329489312 20 code13 the Magician (level 3, 22/26 HPs) Began as a Djinni Conjurer on Feb 25, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:29 (743 turns). code13 the Magician (Djinni Conjurer) Turns: 743, Time: 00:01:30 Health: 22/26 AC: 3 Str: 6 XL: 3 Next: 0% Gold: 0 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles c - 6 poisoned darts Armour a - a +0 robe b - a +0 leather armour (worn) Scrolls c - a scroll of enchant armour {unknown} e - 2 scrolls of teleportation {unknown} h - 2 scrolls of identify {unknown} Potions d - 4 potions of curing {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Searing Ray Conj 38% 2d5 7% 2 c - Freeze Ice 76% 1d8 4% 1 d - Fulminant Prism Conj/Alch 9% 3d7 41% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Key pressed, stopping explore. Found a faded altar of an unknown god. There is a faded altar of an unknown god here. You encounter an endoplasm. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm quivers. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is almost dead. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 98% to hit) The searing ray hits the endoplasm. You kill the endoplasm! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Freeze wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##.#.# #..... .#....# #.#### .##.#.# #.# .##.#.#####.#### .#..#........... .#.........##### #. ####### .#.#######.# #.# ###ß#ß#ß##?#.# #.# #.# #...._...@.#.# #.# ##.###.#ß#ß#ß####.## #.# #......#########...##.###.# #.....##.###...........##.# #............###...##.###.# #.....##...#.# ##.## .# #.# ### #...>........# #.# .# #.# #.. ###.######)### #.###.# #.# #.# #.# #.# #.##..###.# #.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 hobgoblins (D:1) A quokka (D:1) 3 ball pythons (D:1) 2 bats (D:1) 3 endoplasms (D:1) 2 frilled lizards (D:1) 4 goblins (D:1) 2 kobolds (D:1) 3 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 191 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 729 | D:1 | Found a faded altar of an unknown god. 743 | D:1 | Reached XP level 3. HP: 22/26 MP: 0/0 743 | D:1 | Learned a level 1 spell: Freeze 743 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: giann_horns, layout_loops_ring, ebering_ecumenical_altar_hall Action || total ---------------------------++------- Cast: Magic Dart || 30 Searing Ray || 12 Armour: Robe || 1 Dodge: Dodged || 2