Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 16043240221587289601 25 code13 the Magician (level 3, -3/27 HPs) Began as a Djinni Conjurer on Feb 25, 2026. Slain by a gnoll ... wielding a +0 spear (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:32 (840 turns). code13 the Magician (Djinni Conjurer) Turns: 840, Time: 00:01:34 Health: -3/27 AC: 2 Str: 6 XL: 3 Next: 17% Gold: 44 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Missiles b - 5 poisoned darts Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} Potions d - 2 potions of curing {unknown} Skills: + Level 1.0 Fighting + Level 2.6 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Soul Splinter Necr 76% N/A 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 26% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Soul Splinter (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, chance to affect: 57%) The gnoll resists with significant effort. You stop channelling your searing ray. The gnoll hits you from afar with a +0 spear. Casting: Soul Splinter (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, chance to affect: 57%) The gnoll resists with significant effort. The gnoll hits you from afar with a +0 spear. Casting: Soul Splinter (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, chance to affect: 57%) The gnoll resists with significant effort. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * Casting: Soul Splinter (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, 81% to hit) You miscast Searing Ray. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, chance to affect: 57%) The gnoll resists with significant effort. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. You die... ## .. ###.###.# #@......# #.#j##### #.# # #.. ### You could see a gnoll. Vanquished Creatures A gnoll (D:2) An endoplasm (D:1) 2 hobgoblins 3 quokkas (D:1) A bat (D:1) A frilled lizard (D:1) 5 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 125 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 479 | D:1 | Found a faded altar of an unknown god. 827 | D:2 | Reached skill level 1 in Fighting 827 | D:2 | Reached XP level 3. HP: 21/27 MP: 0/0 827 | D:2 | Learned a level 1 spell: Soul Splinter 840 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_rooms, hellmonk_ecumenical_altar_pennies_from_heaven D:2: layout_loops_corners, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.6 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Unarmed || 4 Cast: Magic Dart || 28 Searing Ray || 7 Soul Splinter || 4 Armour: Robe || 8 Dodge: Dodged || 7