Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 9911973685181263695 179 code13 the Magician (level 5, 1/38 HPs) Began as a Djinni Conjurer on Feb 25, 2026. Quit the game on level 4 of the Dungeon. The game lasted 00:04:01 (2751 turns). code13 the Magician (Djinni Conjurer) Turns: 2751, Time: 00:04:02 Health: 1/38 AC: 5 Str: 6 XL: 5 Next: 90% Gold: 171 EV: 6 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) d - +0 helmet {Light} rElec . (100%) (no cloak) rCorr . (100%) b - +1 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.26/turn %: no passive effects @: flying, held, glowing A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh (0%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 171 gold pieces. Inventory: Missiles c - 6 atropa-tipped darts e - 13 poisoned darts Armour a - a +0 robe (worn) b - a +1 pair of gloves (worn) d - a +0 helmet of light (worn) f - a +0 leather armour Scrolls c - 6 scrolls of identify {unknown} e - 3 scrolls of teleportation {unknown} h - a scroll of amnesia {unknown} m - a scroll of vulnerability {unknown} Potions d - a potion of ambrosia {unknown} f - a potion of might {unknown} j - a potion of moonshine {unknown} k - 2 potions of curing {unknown} l - a potion of brilliance {unknown} Skills: + Level 2.3 Fighting + Level 3.5 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations - Level 4.4 Hexes - Level 4.4 Summonings - Level 4.4 Necromancy - Level 4.4 Translocations - Level 4.4 Forgecraft - Level 4.4 Fire Magic - Level 4.4 Ice Magic - Level 4.4 Air Magic - Level 4.4 Earth Magic - Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Shock Conj/Air 92% 1d8 1% 1 d - Fulminant Prism Conj/Alch 11% 3d9 19% 4 e - Scorch Fire 46% 2d6 2% 2 g - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Yredelemnul Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Iskenderun's Mystic Blast (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Iskenderun's Mystic Blast (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Iskenderun's Mystic Blast (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Iskenderun's Mystic Blast (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Iskenderun's Mystic Blast (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Iskenderun's Mystic Blast (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Iskenderun's Mystic Blast (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Iskenderun's Mystic Blast (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Iskenderun's Mystic Blast (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Iskenderun's Mystic Blast (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, haloed, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is severely wounded. * * * LOW HITPOINT WARNING * * * The orc priest closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..........# #....# ..####....# #....# ##≈≈≈#≈#..## #....# #≈≈≈≈≈≈#...# #....# #≈#≈#≈≈##..###....# ≈≈≈≈≈≈≈≈#....#....##.#.. ≈≈≈≈≈≈#≈~.>............. #≈#≈≈≈≈#~..#####)####... ~≈≈≈#≈≈#..... #@# ###~≈##≈.......†wo)..... . ##~#.....###.#.####... ...........#.# .#####.##. ... #. ... # ... ..... You could see a ribbon worm and an orc priest. Vanquished Creatures An orc priest (D:4) An iguana (D:4) An orc wizard (D:4) Robin (D:3) 3 adders 7 orcs 8 endoplasms 5 hobgoblins 2 jackals (D:2) 5 quokkas 7 ball pythons 5 bats 5 frilled lizards 8 goblins 8 kobolds 2 rats (D:1) 69 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 131 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 885 | D:2 | Reached XP level 3. HP: 25/26 MP: 0/0 885 | D:2 | Learned a level 1 spell: Shock 897 | D:2 | Found a basalt altar of Yredelemnul. 988 | D:2 | Reached skill level 1 in Fighting 1231 | D:3 | Encountered Robin 1239 | D:3 | Killed Robin 1404 | D:3 | Reached XP level 4. HP: 21/32 MP: 0/0 2337 | D:4 | Reached XP level 5. HP: 34/38 MP: 0/0 2337 | D:4 | Learned a level 2 spell: Scorch 2751 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: giann_wishing_wells, layout_rooms D:2: layout_loops_cross, basic_altar, minivault_26 D:3: layout_basic, uniq_robin D:4: layout_basic, minivault_4, uniq_pikel Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.3 Dodging | 3 | 3.5 Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 38 | 1 || 39 Searing Ray | 15 | 21 || 36 Shock | 15 | 35 || 50 Iskenderun's Myst | | 7 || 7 Armour: Robe | 4 | 5 || 9 Dodge: Dodged | 8 | 8 || 16