Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 7994099019029228304 36 code13 the Magician (level 3, -4/27 HPs) Began as a Djinni Conjurer on Feb 25, 2026. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:35 (881 turns). code13 the Magician (Djinni Conjurer) Turns: 881, Time: 00:02:37 Health: -4/27 AC: 3 Str: 6 XL: 3 Next: 57% Gold: 47 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) b - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) Scrolls c - a scroll of amnesia {unknown} d - 2 scrolls of silence {unknown} e - a scroll of noise {unknown} h - a scroll of teleportation {unknown} j - a scroll of identify {unknown} k - a scroll of enchant weapon {unknown} Skills: + Level 1.2 Fighting + Level 2.7 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Slow Hex 76% N/A 2% 1 d - Fulminant Prism Conj/Alch 9% 3d6 26% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ? Annotations: D:1 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (asleep, 100% to hit) The searing ray hits the dart slug. The dart slug is moderately wounded. (Press . to maintain the ray.) The gnoll shouts! You hear a shout! You encounter a gnoll. It is wielding a +0 spear. x2 You stop channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (moderately wounded, 100% to hit) The searing ray hits the dart slug! You kill the dart slug! The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. You encounter a ball python. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (81% to hit) The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear! You die... #) #..##. # .?. ......# ..#......# ......#.# # # #.#.... .#.. . ..... ..... ....##..#...# .......@....# .....#.j†...# ... ..jj.#..# . ........ .# ###....... # #S...j... ##.#...#.. #........# You could see 4 gnolls and a ball python (wandering). Vanquished Creatures A dart slug (D:2) 8 endoplasms 3 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) 3 ball pythons 2 bats (D:1) 2 frilled lizards (D:1) 8 goblins (D:1) 3 kobolds (D:1) A rat (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 155 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 313 | D:1 | Found Cacyh's Magic Scroll Boutique. 543 | D:1 | Reached XP level 3. HP: 22/26 MP: 0/0 543 | D:1 | Learned a level 1 spell: Slow 566 | D:1 | Reached skill level 1 in Fighting 881 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_loops_cross, serial_shops, nicolae_shop_trees D:2: layout_basic, hellmonk_ecumenical_altar_prayer_group, chequers_serial_rivers_micro_c, grunt_ministairs_4, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.2 Dodging | | 2.7 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 41 Searing Ray || 22 Armour: Robe || 6 Dodge: Dodged || 8