Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 1593289928772408426 380 code13 the Magician (level 7, 16/50 HPs) Began as a Djinni Conjurer on Feb 25, 2026. Quit the game on level 5 of the Dungeon. The game lasted 00:07:23 (3503 turns). code13 the Magician (Djinni Conjurer) Turns: 3503, Time: 00:07:23 Health: 16/50 AC: 3 Str: 6 XL: 7 Next: 4% Gold: 108 EV: 11 Int: 28 God: SH: 0 Dex: 11 rFire + + + (20%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - +6 ring of intelligence Stlth + d - ring of protection from fire HPRegen 0.28/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 108 gold pieces. Inventory: Missiles a - 3 poisoned darts e - 2 datura-tipped darts Armour c - a +0 leather armour (worn) Jewellery b - a +6 ring of intelligence (worn) d - a ring of protection from fire (worn) f - a ring of positive energy Wands c - a wand of iceblast (8) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of enchant weapon {unknown} h - 2 scrolls of summoning {unknown} l - 2 scrolls of fear {unknown} m - 2 scrolls of teleportation {unknown} q - a scroll of fog {unknown} Potions d - a potion of might {unknown} f - a potion of lignification {unknown} j - a potion of moonshine {unknown} k - a potion of resistance {unknown} n - 2 potions of haste {unknown} o - a potion of berserk rage {unknown} Skills: + Level 3.0 Fighting + Level 4.2 Dodging - Level 1.5 Stealth + Level 4.9 Spellcasting + Level 4.9 Conjurations - Level 4.9 Hexes - Level 4.9 Summonings - Level 4.9 Necromancy - Level 4.9 Translocations - Level 4.9 Forgecraft - Level 4.9 Fire Magic - Level 4.9 Ice Magic - Level 4.9 Air Magic - Level 4.9 Earth Magic - Level 4.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 2% 2 c - Soul Splinter Necr 100% N/A 1% 1 d - Fulminant Prism Conj/Alch 17% 3d10 14% 4 e - Momentum Strike Conj/Tloc 68% 3d9 2% 2 f - Sigil of Binding Hex 34% N/A 4% 3 g - Iskenderun's Mystic Conj/Tloc 34% 2d8 (+2d4 14% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Gozag Okawaru Shops: D:2 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Dir - move target You miscast Fulminant Prism. Energy rips through your body! Your fulminant prism crackles loudly. The black bear bites your fulminant prism! Your fulminant prism explodes! The blast of energy engulfs the black bear! The black bear is moderately wounded. You hear a shout! Casting: Fulminant Prism (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 16% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * Casting: Fulminant Prism (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 16% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * Your fulminant prism crackles loudly. Casting: Fulminant Prism (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (moderately wounded, ally target, 86% to hit) The searing ray hits the black bear! The black bear is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Your fulminant prism explodes! The blast of energy engulfs your fulminant prism!! Your fulminant prism detonates feebly. The blast of energy engulfs the black bear!! You kill the black bear! Your Fighting skill increases to level 3! You have reached level 7! The power to cast Sigil of Binding wells up from within. Spell assigned to 'f'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ######### #.#.......# #...@.....# #.........# .............# ##..†.......... ............... .....##.#.##### ..... #.#.# ##... #.#.# There were no monsters in sight! Vanquished Creatures A black bear (D:5) 2 bombardier beetles (D:4) A hound (D:4) A clockroach (D:3) An iguana (D:4) 2 orc wizards 3 adders A dart slug (D:2) 6 orcs 5 endoplasms 7 hobgoblins 9 jackals 6 quokkas 5 ball pythons 4 bats 2 frilled lizards 7 goblins 7 kobolds 3 rats 73 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 362 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 826 | D:2 | Reached XP level 3. HP: 22/26 MP: 0/0 826 | D:2 | Learned a level 1 spell: Soul Splinter 831 | D:2 | Reached skill level 1 in Fighting 1198 | D:2 | Found Coxob's General Store. 1300 | D:2 | Reached XP level 4. HP: 27/32 MP: 0/0 1500 | D:2 | Found a faded altar of an unknown god. 2290 | D:3 | Found an iron altar of Okawaru. 2337 | D:3 | Reached XP level 5. HP: 30/38 MP: 0/0 2337 | D:3 | Learned a level 2 spell: Momentum Strike 2984 | D:4 | Reached XP level 6. HP: 35/45 MP: 0/0 3276 | D:4 | Found an opulent altar of Gozag. 3496 | D:5 | Entered Level 5 of the Dungeon 3496 | D:5 | Encountered a black bear 3502 | D:5 | Killed a black bear 3503 | D:5 | Reached XP level 7. HP: 16/50 MP: 0/0 3503 | D:5 | Learned a level 3 spell: Sigil of Binding 3503 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_cross, layout_basic D:2: layout_loops_ring, serial_rivers, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_d, chequers_serial_rivers_small_3, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], shapermc_ecumenical_altar_petra D:3: layout_loops_corners, nicolae_okawaru_hey_there's_oka_statue_tiles D:4: layout_rooms, grunt_gozag_statues D:5: layout_basic, grunt_temple_overflow_open, nicolae_zin_hit_'em_with_the_salt, lemuel_round_altar, uniq_edmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 | 3.0 Dodging | 3 4 | 4.2 Spellcasting | 4 | 4.9 Conjurations | 4 | 4.9 Hexes | 4 | 4.9 Summonings | 4 | 4.9 Necromancy | 4 | 4.9 Translocations | 4 | 4.9 Forgecraft | 4 | 4.9 Fire Magic | 4 | 4.9 Ice Magic | 4 | 4.9 Air Magic | 4 | 4.9 Earth Magic | 4 | 4.9 Alchemy | 4 | 4.9 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 28 | 40 | || 68 Searing Ray | 25 | 30 | || 55 Iskenderun's Myst | | 9 | || 9 Fulminant Prism | | 4 | || 4 Armour: Leather armour | 13 | 6 | || 19 Dodge: Dodged | 6 | 4 | || 10