Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 6581260805513476467 15 code13 the Magician (level 2, -3/22 HPs) Began as a Djinni Conjurer on Feb 25, 2026. Slain by a hobgoblin (6 damage) ... led by Robin ... on level 2 of the Dungeon. The game lasted 00:01:22 (1306 turns). code13 the Magician (Djinni Conjurer) Turns: 1306, Time: 00:01:23 Health: -3/22 AC: 2 Str: 6 XL: 2 Next: 65% Gold: 63 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Missiles b - 6 poisoned darts Armour a - a +0 robe (worn) Jewellery c - the ring of the Jersey Devil {rElec rC- Will+++ MP-5 Int+6} (You found it on level 2 of the Dungeon) [ring of intelligence] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. MP-5: It affects your magic capacity (-5). Int+6: It affects your intelligence (+6). Scrolls c - a scroll of amnesia {unknown} Potions d - 2 potions of haste {unknown} f - a potion of resistance {unknown} Skills: + Level 0.8 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 d - Fulminant Prism Conj/Alch 8% 3d6 32% 4 g - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Robin throws the goblin at you! You encounter a goblin. It is wielding a +0 dagger and carrying a +0 sling. Robin throws the goblin at you! You encounter a goblin. It is wielding a +0 club. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (72% to hit) The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The goblin shouts! Robin throws the hobgoblin at you! * * * LOW HITPOINT WARNING * * * You encounter a hobgoblin. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The hobgoblin shouts! You stop channelling your searing ray. You hear a shout! The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You hear a shout! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (78% to hit) The searing ray hits the hobgoblin. The hobgoblin is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Robin roars a battlecry! The goblins go into a battle-frenzy! The goblin barely misses you. The hobgoblin hits you. You die... #.... #.... . #+# ###.. .) #.# #.. ..g### #.########.. ))).# #........... #..### #........... #.gg# #.########.# ###@# #.#. #.# ..#####.## #.#.### #.# .........# #.#...# #.# .........####.#.#.#+##.# ................#......# ..........###.#.#......# ...........##.#.#.....## .........#....#.#.....## .........###..#.#.###### You could see Robin, a hobgoblin (strong) and a goblin (strong). Vanquished Creatures A dart slug (D:1) A hobgoblin (D:1) A quokka (D:2) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:2) 8 goblins A kobold (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 719 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 1175 | D:2 | Identified the ring of the Jersey Devil {rElec rC- Will+++ | MP-5 Int+6} 1301 | D:2 | Encountered Robin 1306 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_loops_corners, minmay_crystal_room D:2: layout_basic, serial_shops, nicolae_shop_tiny_real_fake_doors, uniq_terence, uniq_robin Action || total ---------------------------++------- Cast: Magic Dart || 31 Searing Ray || 5 Armour: Robe || 11 Dodge: Dodged || 3