Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 6413105516784497731 24 code13 the Magician (level 3, 27/27 HPs) Began as a Djinni Conjurer on Feb 26, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:02:15 (618 turns). code13 the Magician (Djinni Conjurer) Turns: 618, Time: 00:02:16 Health: 27/27 AC: 2 Str: 6 XL: 3 Next: 15% Gold: 46 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 46 gold pieces. Inventory: Missiles b - 2 poisoned darts Armour a - a +0 robe (worn) c - a +0 leather armour d - a +0 leather armour Jewellery e - a ring of wizardry Scrolls c - a scroll of vulnerability {unknown} d - a scroll of blinking {unknown} e - a scroll of poison {unknown} h - a scroll of teleportation {unknown} Skills: + Level 1.0 Fighting + Level 2.6 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Poisonous Vapours Alch/Air 76% 1d3 2% 1 d - Fulminant Prism Conj/Alch 9% 3d6 26% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Key pressed, stopping explore. Things that are here: a +0 dagger; a kobold skeleton You see here a ball python skeleton. You encounter a kobold. It is wielding a +0 whip and quivering stones. Unknown command. Saving game... please wait. Welcome back, code13 the Djinni Conjurer. Press ? for a list of commands and other information. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit) The magic dart hits the kobold. You kill the kobold! HP restored. You encounter a rat. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. You kill the rat! Found a ring mail. Key pressed, stopping explore. Key pressed, stopping explore. You see here a +0 robe. There is an open door here. Key pressed, stopping explore. You see here 3 stones. You see here a +0 mace. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [? for help]? d2 Can't find anything matching that. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #..#.#.##.#.##.#.#............ #..'##.#.###.#.#(#......:...#. ##.#.#.'.#<#.#.#)#.)..######## #.#.#.#.#'#.#.#.#....# #.#.#.##...##.#.#....# #.#.##.#####.##.#...## #.##.##...#.##.##.#.# #..##.#######.##..#.# ##..##......@##..##.# ##..#########...##.# ##................# ########.....##### ####### There were no monsters in sight! Vanquished Creatures 3 endoplasms (D:1) 4 hobgoblins (D:1) 3 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 7 goblins (D:1) 4 kobolds (D:1) 4 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 67 | D:1 | Reached XP level 2. HP: 4/22 MP: 0/0 423 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 423 | D:1 | Learned a level 1 spell: Poisonous Vapours 435 | D:1 | Reached skill level 1 in Fighting 618 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_rooms, darby_backdoor_grove Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Dodging | | 2.6 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 48 Searing Ray || 5