Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 14531746098079030645 37 code13 the Magician (level 3, -5/27 HPs) Began as a Djinni Conjurer on Feb 26, 2026. Killed from afar by a clockroach (15 damage) ... with a blast of sand ... on level 2 of the Dungeon. The game lasted 00:03:24 (1194 turns). code13 the Magician (Djinni Conjurer) Turns: 1194, Time: 00:03:25 Health: -5/27 AC: 2 Str: 6 XL: 3 Next: 62% Gold: 32 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Missiles b - 2 poisoned darts Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} e - 2 scrolls of poison {unknown} h - a scroll of fear {unknown} Potions d - a potion of mutation {unknown} f - 2 potions of haste {unknown} Skills: + Level 1.2 Fighting + Level 2.7 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Slow Hex 76% N/A 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 26% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ::( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a clockroach (asleep, damage-immune at range, 100% to hit) The magic dart hits the clockroach but does no damage. The clockroach is warded from harm. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (damage-immune at range, 100% to hit) The magic dart hits the clockroach. The clockroach is warded from harm. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (damage-immune at range, 100% to hit) The magic dart hits the clockroach. The clockroach is warded from harm. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (damage-immune at range, 78% to hit) The searing ray hits the clockroach. The clockroach is warded from harm. (Press . to maintain the ray.) You stop channelling your searing ray. The clockroach sprays sand from its hourglass at you. The blast of sand hits you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (damage-immune at range, 78% to hit) The searing ray hits the clockroach. The clockroach is warded from harm. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The clockroach sprays sand from its hourglass at you. The blast of sand hits you! Ouch! That really hurt! You die... #...<..[....# #... #########...†.†<....+ #... ....................# #... .##....#...####........ ..... #........'..#....#### ###... #........##.#....# #... #........##.#....# #... #........##.#...## #........##@#.... .........)##..B..... ..........##........ .........##........ ##......! ....... ....... ....... You could see a clockroach (warded). Vanquished Creatures An adder (D:2) A ribbon worm (D:2) A dart slug (D:1) 3 hobgoblins 3 jackals (D:2) 4 ball pythons (D:1) A bat (D:1) 4 endoplasms A frilled lizard (D:1) 6 goblins (D:1) 3 kobolds (D:1) A rat (D:2) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 140 | D:1 | Found Nelaf's Book Emporium. 150 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 152 | D:1 | Found Ibrehaar's Book Shop. 594 | D:1 | Found Koc Gaut's Weapon Boutique. 871 | D:2 | Reached XP level 3. HP: 12/26 MP: 0/0 871 | D:2 | Learned a level 1 spell: Slow 998 | D:2 | Reached skill level 1 in Fighting 1194 | D:2 | Killed from afar by a clockroach Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_loops_ring, serial_shops, nicolae_shop_real_fake_doors, shop, shop D:2: layout_basic, serial_shops, shop_statue, basic_ecumenical_altar, minmay_small_reverse_x, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.2 Dodging | | 2.7 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 36 Searing Ray || 19 Armour: Robe || 6 Dodge: Dodged || 6