Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 5660152736526698271 75 code13 the Magician (level 4, -1/32 HPs) Began as a Djinni Conjurer on Feb 26, 2026. Slain by an orc ... wielding a +0 flail (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:49 (1577 turns). code13 the Magician (Djinni Conjurer) Turns: 1577, Time: 00:02:50 Health: -1/32 AC: 3 Str: 6 XL: 4 Next: 55% Gold: 90 EV: 10 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) d - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.25/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 90 gold pieces. Inventory: Missiles b - 7 poisoned darts Armour a - a +0 robe c - the +0 robe of Grace {*Silence rC+ Str+2 Dex+2} (You found it on level 2 of the Dungeon) *Silence: It may silence you when you take damage. rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. d - a +0 leather armour (worn) Scrolls c - a scroll of identify {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of amnesia {unknown} j - a scroll of vulnerability {unknown} Potions d - a potion of curing {unknown} f - a potion of mutation {unknown} Skills: + Level 1.6 Fighting + Level 3.0 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations - Level 4.0 Hexes - Level 4.0 Summonings - Level 4.0 Necromancy - Level 4.0 Translocations - Level 4.0 Forgecraft - Level 4.0 Fire Magic - Level 4.0 Ice Magic - Level 4.0 Air Magic - Level 4.0 Earth Magic - Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 3% 1 b - Searing Ray Conj 44% 2d6 4% 2 c - Kinetic Grapnel Frge 88% 1d7 3% 1 d - Fulminant Prism Conj/Alch 11% 3d8 32% 4 g - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: The Shining One Annotations: D:3 Jessica Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You stop channelling your searing ray. The orc priest hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The orc barely misses you. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 short sword and wearing a +0 leather armour (severely wounded, 78% to hit) The searing ray hits the orc priest. You kill the orc priest! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc barely misses you. Your Dodging skill increases to level 3! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Forgecraft skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! You have reached level 4! You feel clever. You stop channelling your searing ray. The orc barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (78% to hit) The searing ray misses the orc. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 flail. You die... ## ####### ......# ####### .####.# #.....# .####.###.....# .#...........[# .#.##.###.....##### ....).# #......)@.# ....### ###.####.o# ....# #.####..# .##.# #.#.....# .##.#######.#.##.## .##.#.....#.#.##.# ....#.....#......# ..........###.##### #####.....# #.....# You could see an orc. Vanquished Creatures An orc priest (D:2) A dart slug (D:1) 2 orcs (D:3) 6 endoplasms 4 hobgoblins 6 jackals 2 quokkas 4 ball pythons 4 bats 3 frilled lizards 3 goblins (D:1) 3 kobolds (D:1) 4 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 167 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 583 | D:1 | Reached XP level 3. HP: 17/26 MP: 0/0 583 | D:1 | Learned a level 1 spell: Kinetic Grapnel 697 | D:1 | Reached skill level 1 in Fighting 1052 | D:2 | Identified the +0 robe of Grace {*Silence rC+ Str+2 Dex+2} 1250 | D:2 | Found a glowing golden altar of the Shining One. 1489 | D:3 | Encountered Jessica 1576 | D:2 | Reached XP level 4. HP: 6/32 MP: 0/0 1577 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_single_sparkle, layout_loops_ring D:2: layout_loops_cross, basic_altar D:3: layout_basic, serial_shops, nicolae_shop_industrial_runoff, uniq_grinder, uniq_ijyb, uniq_terence, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.6 Dodging | 3 | 3.0 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 36 | || 36 Searing Ray | 33 | 1 || 34 Armour: Robe | 4 | || 4 Leather armour | 7 | 1 || 8 Dodge: Dodged | 11 | 1 || 12