Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 7723140956904397342 362 code13 the Magician (level 6, -1/46 HPs) Began as a Djinni Conjurer on Feb 26, 2026. Slain by a scorpion (2 damage) ... on level 4 of the Dungeon. The game lasted 00:05:36 (3289 turns). code13 the Magician (Djinni Conjurer) Turns: 3289, Time: 00:05:39 Health: -1/46 AC: 3 Str: 6 XL: 6 Next: 99% Gold: 221 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) g - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - amulet of chemistry Will ..... d - ring of protection from cold Stlth + (no ring) HPRegen 0.27/turn %: infuse magic (-2 HP) @: flying, studying Unarmed Combat A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 221 gold pieces. Inventory: Missiles e - 8 poisoned darts Armour g - a +0 leather armour (worn) Jewellery b - an amulet of chemistry (worn) c - an amulet of wildshape d - a ring of protection from cold (worn) Scrolls c - 2 scrolls of teleportation {unknown} d - a scroll of enchant weapon {unknown} e - 2 scrolls of noise {unknown} h - 3 scrolls of identify {unknown} j - a scroll of summoning {unknown} l - a scroll of amnesia {unknown} m - a scroll of blinking {unknown} n - a scroll of fog {unknown} Potions f - 2 potions of curing {unknown} k - a potion of moonshine {unknown} o - a potion of might {unknown} Skills: + Level 3.0 Fighting + Level 4.1 Dodging - Level 1.5 Stealth + Level 4.8 Spellcasting + Level 4.8 Conjurations - Level 4.8 Hexes - Level 4.8 Summonings - Level 4.8 Necromancy - Level 4.8 Translocations - Level 4.8 Forgecraft - Level 4.8 Fire Magic - Level 4.8 Ice Magic - Level 4.8 Air Magic - Level 4.8 Earth Magic - Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 50% 2d6 3% 2 c - Shock Conj/Air 100% 1d9 2% 1 d - Fulminant Prism Conj/Alch 19% 3d10 22% 4 e - Lesser Beckoning Tloc 50% N/A 3% 2 g - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 22% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (0/1) D:4 The Realm of Zot is guarded by orbs of fire. Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * The scorpion barely misses you. Your Fighting skill increases to level 3! Your Dodging skill increases to level 4! The scorpion barely misses you. Casting: Iskenderun's Mystic Blast (quite dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the scorpion. The scorpion is moderately wounded. The scorpion is knocked back by the mystic blast. The scorpion slams into the rock wall. * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * You encounter a quokka. Casting: Iskenderun's Mystic Blast (quite dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the quokka! You kill the quokka! The mystic blast hits the scorpion. The scorpion is heavily wounded. The scorpion is knocked back by the mystic blast. The scorpion slams into the rock wall. * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (quite dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is severely wounded. * * * LOW HITPOINT WARNING * * * The scorpion closely misses you. The scorpion misses you. You closely miss the scorpion. The scorpion is heavily wounded. The scorpion stings you but does no damage. You hit the scorpion but do no damage. The scorpion is heavily wounded. The scorpion stings you. You die... #..#+# ##.... # ###.. #. ###. #. ..# #... ### #.# ..# # #... ....#.. ..# ...#... #....s## # ..##. #.#... #..@# ß#.... #.#... .........##...#...#.#### .......#.....# #..#..... ....... #..>.###..#..#.. ......# ##....##.....#.. ...... #...##......... .%.... #..##...###.### #..... ##.#.......#.# .#...†......#.# You could see a scorpion. Vanquished Creatures A phantom (D:4) 2 scorpions (D:4) A bombardier beetle (D:3) An iguana (D:2) 4 adders 3 dart slugs A ribbon worm (D:2) 7 orcs 6 endoplasms 6 hobgoblins 4 jackals (D:2) 3 quokkas 9 ball pythons 3 bats 3 frilled lizards 11 goblins 12 kobolds 6 rats 83 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 182 | D:1 | Reached XP level 2. HP: 10/22 MP: 0/0 411 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 411 | D:1 | Learned a level 1 spell: Shock 495 | D:1 | Reached skill level 1 in Fighting 1247 | D:2 | Found a faded altar of an unknown god. 1349 | D:2 | Reached XP level 4. HP: 27/32 MP: 0/0 1876 | D:2 | Reached XP level 5. HP: 35/38 MP: 0/0 1876 | D:2 | Learned a level 2 spell: Lesser Beckoning 3112 | D:4 | Reached XP level 6. HP: 32/45 MP: 0/0 3266 | D:4 | Found a staircase to the Ecumenical Temple. 3266 | D:4 | Found a statue of an orb of fire. 3289 | D:4 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_basic, minmay_misc_feat_columns D:2: layout_loops_ring, ebering_ecumenical_altar_sacrificial, nicolae_titane, darby_miner_ambush D:3: layout_loops_ring, minivault_24 D:4: cheibrodos_greedy_goblins, layout_basic, minmay_temple_entry_wispy, serial_shops, nicolae_shop_tiny_real_fake_doors, minmay_liquid_box, nicolae_specific_store Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 | 3.0 Dodging | 3 4 | 4.1 Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Forgecraft | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 2 || 2 Melee: Unarmed | | 2 || 2 Cast: Magic Dart | 35 | 3 || 38 Searing Ray | 22 | 35 || 57 Shock | 20 | 33 || 53 Iskenderun's Myst | | 12 || 12 Armour: Robe | 6 | 6 || 12 Leather armour | | 13 || 13 Dodge: Dodged | 10 | 20 || 30