Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 15414242955119655970 21 code13 the Magician (level 3, 24/26 HPs) Began as a Djinni Conjurer on Feb 26, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:00:58 (759 turns). code13 the Magician (Djinni Conjurer) Turns: 759, Time: 00:00:59 Health: 24/26 AC: 2 Str: 6 XL: 3 Next: 2% Gold: 52 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Missiles b - 8 poisoned darts Armour a - a +0 robe (worn) Scrolls c - a scroll of summoning {unknown} d - a scroll of noise {unknown} e - a scroll of acquirement {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Freeze Ice 76% 1d8 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (63% to hit) The searing ray hits the frilled lizard. You kill the frilled lizard! (Press . to maintain the ray.) You stop channelling your searing ray. Things that are here: a +0 dagger; a goblin corpse Key pressed, stopping explore. Key pressed, stopping explore. Done exploring. Done exploring. Done exploring. Search for what [? for help]? . What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here. You fly downwards. You encounter an endoplasm, 2 rats and a quokka. The rat squeaks loudly. x2 The endoplasm quivers. Found a smoky silvery potion. There is a stone staircase leading up here. There are monsters nearby! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) The rat twitches its whiskers. You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Freeze wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #####..## #@.r..... #.....#.... #..r..# . #.....# ##r##.# .. .# .. .# .!. .. You could see a quokka and 2 rats. Vanquished Creatures A gnoll (D:1) 3 endoplasms A hobgoblin (D:1) 3 bats (D:1) 3 frilled lizards (D:1) 2 goblins (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 48 | D:1 | Reached XP level 2. HP: 3/22 MP: 0/0 145 | D:1 | Found a faded altar of an unknown god. 759 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 759 | D:2 | Learned a level 1 spell: Freeze 759 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_loops_ring, shapermc_ecumenical_altar_acropolis D:2: cheibrodos_old_hovel, layout_basic Action || total ---------------------------++------- Cast: Magic Dart || 17 Searing Ray || 11 Armour: Robe || 3 Dodge: Dodged || 1