Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 9289044045999179202 137 code13 the Magician (level 5, -6/38 HPs) Began as a Djinni Conjurer on Feb 26, 2026. Mangled by Terence ... wielding a +0 morningstar (9 damage) ... on level 3 of the Dungeon. The game lasted 00:03:47 (2428 turns). code13 the Magician (Djinni Conjurer) Turns: 2428, Time: 00:03:48 Health: -6/38 AC: 3 Str: 9 XL: 5 Next: 43% Gold: 158 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) f - +2 whip of the Pariah {spect, rPois Str+3 SInv} rCold . . . (100%) (no offhand) rNeg . . . (100%) e - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) c - scarf {Repulsion} rCorr . (100%) (no gloves) SInv + (no amulet) Will ..... d - ring of protection from cold Stlth + (no ring) HPRegen 0.26/turn %: repel missiles, infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 158 gold pieces. Inventory: Hand Weapons f - the +2 whip of the Pariah (weapon) {spect, rPois Str+3 SInv} (You found it on level 2 of the Dungeon) rPois: It protects you from poison. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. Missiles b - 4 poisoned darts Armour c - a scarf of repulsion (worn) e - a +0 leather armour (worn) Jewellery d - a ring of protection from cold (worn) Scrolls c - a scroll of noise {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of identify {unknown} m - a scroll of silence {unknown} n - a scroll of poison {unknown} Potions d - a potion of attraction {unknown} f - a potion of ambrosia {unknown} j - a potion of heal wounds {unknown} k - a potion of cancellation {unknown} l - a potion of brilliance {unknown} Skills: + Level 2.1 Fighting + Level 3.3 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations - Level 4.2 Hexes - Level 4.2 Summonings - Level 4.2 Necromancy - Level 4.2 Translocations - Level 4.2 Forgecraft - Level 4.2 Fire Magic - Level 4.2 Ice Magic - Level 4.2 Air Magic - Level 4.2 Earth Magic - Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 4% 2 c - Soul Splinter Necr 88% N/A 2% 1 d - Fulminant Prism Conj/Alch 11% 3d8 28% 4 e - Ensorcelled Hibernat Hex/Ice 44% N/A 4% 2 g - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence is heavily wounded. (Press . to maintain the ray.) You stop channelling your searing ray. Terence hits you but does no damage. The kobold hits you with a +0 short sword. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar and wearing a +0 scale mail (heavily wounded, 81% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 morningstar! * * * LOW HITPOINT WARNING * * * The kobold hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Terence closely misses you. The kobold barely misses you. The kobold hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * Terence closely misses you. The kobold barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 morningstar! You die... Terence says, "Win and live. Lose and die. It's the rule of life." .P .. #..###.......# #.###.###....#.####### ........#.##.#.# ..........##...# ...#......###..######## ..........'.#.......... .....)....# #..######## .......K@## #.......... ....####@# #..######## .. #.# #..### #.# #....######## #.# #....)....... #.# ####..####### #.#.........#..... #.#########....### ######### #.#.#......<#..##. #.......# #.#.#.#..........^ You could see Terence and a kobold. Vanquished Creatures An orc priest (D:3) 2 orc wizards (D:3) An adder (D:3) 3 dart slugs 2 orcs (D:3) 3 endoplasms 7 hobgoblins 4 jackals (D:2) 8 ball pythons 7 bats 2 frilled lizards 3 goblins 3 kobolds (D:1) 5 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 116 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 752 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 752 | D:1 | Learned a level 1 spell: Soul Splinter 847 | D:2 | Identified the +2 whip of the Pariah {spect, rPois Str+3 | SInv} 1126 | D:2 | Reached skill level 1 in Fighting 1946 | D:3 | Reached XP level 4. HP: 25/32 MP: 0/0 2040 | D:3 | Reached XP level 5. HP: 31/38 MP: 0/0 2040 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 2415 | D:3 | Encountered Terence 2428 | D:3 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_basic D:2: minmay_alternating_diamond, layout_basic D:3: layout_basic, mainiacjoe_overflow_alcove_4, shapermc_ecumenical_altar_mp_urbaneastern, uniq_terence Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.1 Dodging | 3 | 3.3 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 46 | 13 || 59 Searing Ray | 25 | 13 || 38 Armour: Robe | 4 | || 4 Leather armour | | 10 || 10 Dodge: Dodged | 4 | 10 || 14 Repelled | 1 | || 1