Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 18430995158849623591 21 code13 the Magician (level 3, 2/26 HPs) Began as a Djinni Conjurer on Feb 26, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:58 (555 turns). code13 the Magician (Djinni Conjurer) Turns: 555, Time: 00:00:58 Health: 2/26 AC: 2 Str: 6 XL: 3 Next: 2% Gold: 52 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 52 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} d - a scroll of poison {unknown} e - a scroll of identify {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Summon Small Mammal Summ 76% N/A 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 72% to hit) The searing ray hits the jackal. The jackal is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The jackal barely misses you. x2 You stop channelling your searing ray. The jackal attacks as it pursues you! The jackal bites you but does no damage. The jackal barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! * * * LOW HITPOINT WARNING * * * You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Summon Small Mammal wells up from within. Spell assigned to 'c'. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ########### ..........# #########.# # ####.######### ######...†......... ..........†.#####.# ######.##.### #.# # ...........######.##.# #####...........@h...# #...:..##..######>#†.# #.####.##..# #.#..# #.# #.##..######.#..# ..####...†......).#..# ....†......########... #.########.# #.## #.# ####.# .# ..# #....# You could see a jackal. Vanquished Creatures 2 endoplasms (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 4 bats (D:1) 2 frilled lizards (D:1) A goblin (D:1) 2 kobolds (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 161 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 555 | D:1 | Reached XP level 3. HP: 2/26 MP: 0/0 555 | D:1 | Learned a level 1 spell: Summon Small Mammal 555 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_circles, layout_loops_ring, serial_forest, infiniplex_forest_clump_tiny, infiniplex_forest_lined_2, infiniplex_forest_clump_double, infiniplex_forest_lined_room_2, infiniplex_forest_lined_3_way Action || total ---------------------------++------- Cast: Magic Dart || 21 Searing Ray || 18 Armour: Robe || 12 Dodge: Dodged || 7