Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 5326349295047908456 67 code13 the Magician (level 4, 32/32 HPs) Began as a Djinni Conjurer on Feb 26, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:02:28 (1489 turns). code13 the Magician (Djinni Conjurer) Turns: 1489, Time: 00:02:28 Health: 32/32 AC: 3 Str: 6 XL: 4 Next: 40% Gold: 114 EV: 15 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) d - staff of earth rCold . . . (100%) (no offhand) rNeg . . . (100%) f - +0 leather armour {rC+} rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... c - +5 ring of evasion Stlth + (no ring) HPRegen 0.25/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 114 gold pieces. Inventory: Missiles b - 10 poisoned darts Armour a - a +0 robe e - a +0 leather armour f - a +0 leather armour of cold resistance (worn) Magical Staves d - a staff of earth (weapon) Jewellery c - a +5 ring of evasion (worn) Scrolls c - a scroll of blinking {unknown} d - a scroll of teleportation {unknown} e - 2 scrolls of identify {unknown} Potions f - 2 potions of curing {unknown} j - a potion of mutation {unknown} k - a potion of brilliance {unknown} l - a potion of lignification {unknown} Baubles g - 6 flux baubles Skills: + Level 1.5 Fighting + Level 3.0 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations - Level 4.0 Hexes - Level 4.0 Summonings - Level 4.0 Necromancy - Level 4.0 Translocations - Level 4.0 Forgecraft - Level 4.0 Fire Magic - Level 4.0 Ice Magic - Level 4.0 Air Magic - Level 4.0 Earth Magic - Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 3% 1 b - Searing Ray Conj 44% 2d6 4% 2 c - Kinetic Grapnel Frge 88% 1d7 3% 1 d - Fulminant Prism Conj/Alch 11% 3d8 32% 4 g - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! You now have enough gold to buy a potion of heal wounds on this level. You can access your shopping list by pressing '$'. You now have 104 gold pieces (gained 9). You encounter a frilled lizard. Found a leather armour. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! e - a +0 leather armour Key pressed, stopping explore. Found a robe. You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 leather armour. x5 You finish putting on your +0 leather armour. You now have 114 gold pieces (gained 10). Found a stone staircase leading down. You reach down and open the door. There is an open door here. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. f - a +0 leather armour of cold resistance You start removing your armour. You continue removing your +0 leather armour. x5 You finish removing your +0 leather armour. You start putting on your armour. You continue putting on your +0 leather armour of cold resistance. x5 You finish putting on your +0 leather armour of cold resistance. You feel resistant to cold. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### #############.# #...@.........# #.###########.# #.# #.# #.# #.# #.# #.# #.###### There were no monsters in sight! Vanquished Creatures 3 adders (D:2) 2 dart slugs A ribbon worm (D:2) 2 endoplasms (D:1) 5 hobgoblins 5 jackals (D:1) A quokka (D:2) 5 ball pythons 5 bats (D:1) 3 frilled lizards 5 goblins 4 kobolds A rat (D:1) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 107 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 454 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 454 | D:1 | Learned a level 1 spell: Kinetic Grapnel 522 | D:1 | Reached skill level 1 in Fighting 749 | D:1 | Found a faded altar of an unknown god. 1328 | D:2 | Reached XP level 4. HP: 31/32 MP: 0/0 1329 | D:2 | Found Xatzoir's Distillery. 1489 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_loops_ring, shapermc_ecumenical_altar_flowoftime D:2: layout_basic, serial_shops, shop_fountains Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.5 Dodging | 3 | 3.0 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 51 | 5 || 56 Searing Ray | 26 | 2 || 28 Armour: Robe | 12 | || 12 Dodge: Dodged | 14 | || 14