Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 16358341012425700609 41 code13 the Magician (level 3, -5/27 HPs) Began as a Djinni Conjurer on Feb 26, 2026. Slain by a water moccasin (6 damage) ... on level 6 of the Dungeon. The game lasted 00:03:39 (2333 turns). code13 the Magician (Djinni Conjurer) Turns: 2333, Time: 00:03:40 Health: -5/27 AC: 4 Str: 6 XL: 3 Next: 75% Gold: 145 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) d - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 145 gold pieces. Inventory: Armour a - a +0 robe b - a +2 pair of gloves c - a +0 pair of gloves (worn) d - a +0 leather armour (worn) Wands c - a wand of warping (12) Scrolls c - 3 scrolls of fear {unknown} d - 5 scrolls of identify {unknown} e - a scroll of amnesia {unknown} h - 2 scrolls of teleportation {unknown} Potions f - a potion of moonshine {unknown} j - a potion of heal wounds {unknown} k - a potion of mutation {unknown} Skills: + Level 1.2 Fighting + Level 2.8 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 4% 1 b - Searing Ray Conj 40% 2d5 6% 2 c - Soul Splinter Necr 80% N/A 4% 1 d - Fulminant Prism Conj/Alch 10% 3d9 36% 4 g - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Dithmenos Elyvilon Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You stop channelling your searing ray. The water moccasin barely misses you. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (lightly wounded, 63% to hit) The searing ray hits the water moccasin. The water moccasin is lightly wounded. (Press . to maintain the ray.) The water moccasin bites you. The water moccasin closely misses you. You stop channelling your searing ray. The water moccasin closely misses you. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (lightly wounded, 63% to hit) The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you but does no damage. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 63% to hit) The searing ray hits the water moccasin! The water moccasin is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The water moccasin bites you but does no damage. You hit the water moccasin. The water moccasin is severely wounded. You stop channelling your searing ray. The water moccasin barely misses you. The water moccasin bites you. You die... ......# ♣♣♣ ......## .>.....# .......# .......# ######### #....### #.......# ####.# #.#####.# .....# #.# #.# ###### #.# #@# #.# #S# ##########.# #.# ..)........# #.# ############ #.# #.# #.# #.# You could see a water moccasin. Vanquished Creatures An orc (D:6) 3 hobgoblins 4 jackals (D:2) 2 quokkas (D:2) 6 ball pythons 3 bats 4 endoplasms 4 frilled lizards 5 goblins 9 kobolds 6 rats (D:2) 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 301 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 1065 | D:2 | Reached XP level 3. HP: 18/26 MP: 0/0 1065 | D:2 | Learned a level 1 spell: Soul Splinter 1069 | D:2 | Reached skill level 1 in Fighting 1230 | D:2 | Found a shadowy altar of Dithmenos. 1909 | D:3 | Encountered Grinder 1911 | D:3 | Paralysed by Grinder for 2.5 turns 2046 | D:3 | Paralysed by Grinder for 5.5 turns 2054 | D:3 | Paralysed by Grinder for 5.5 turns 2218 | D:3 | You are sucked into a shaft and drop 3 floors! 2219 | D:6 | Found a white marble altar of Elyvilon. 2322 | D:6 | Encountered a water moccasin 2333 | D:6 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_planthouse, layout_basic D:2: layout_basic, basic_altar, hangedman_decor_clover_reticule D:3: layout_rooms, nemelex_xobeh_ov_fountains_minmay, serial_shops, nicolae_shop_tiny_real_fake_doors, shop, shop, nicolae_shop_flopsided, uniq_grinder D:6: layout_basic, elyvilon_altar_3 Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.2 Dodging | | 2.8 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Attack: Normal || 6 Melee: Unarmed || 6 Cast: Magic Dart || 59 Searing Ray || 32 Armour: Robe || 3 Leather armour || 17 None || 5 Dodge: Dodged || 11