Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 13429634135374463209 20 code13 the Magician (level 3, 24/26 HPs) Began as a Djinni Conjurer on Feb 26, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:42 (569 turns). code13 the Magician (Djinni Conjurer) Turns: 569, Time: 00:01:42 Health: 24/26 AC: 3 Str: 6 XL: 3 Next: 0% Gold: 64 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Missiles b - a throwing net {!f} Armour a - a +0 robe c - a +0 leather armour (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of blinking {unknown} e - a scroll of fog {unknown} h - a scroll of immolation {unknown} j - a scroll of vulnerability {unknown} Potions f - a potion of curing {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Searing Ray Conj 38% 2d5 7% 2 c - Kiss of Death Conj/Necr 76% 2d11 4% 1 d - Fulminant Prism Conj/Alch 9% 3d7 41% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 1 runed translucent door Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [? for help]? . What level of the Dungeon? (default 1, ? - help) You reach down and open the door. The endoplasm quivers. There is an open door here. The jackal barks! The endoplasm quivers. The endoplasm quivers. x3 The rat squeaks loudly. The endoplasm quivers. You hear a bark! There is a fountain of clear blue water here. The endoplasm leaves your sight. There is a stone staircase leading down here. You fly downwards. You encounter a rat and a ball python. The rat squeaks loudly. Found a fizzy yellow potion. There is a stone staircase leading up here. There are monsters nearby! Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (78% to hit) The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kiss of Death wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) # †# ####.#### #....S..# #.......# #@......# #........ #!......# #.......# #.......# ######### You could see a ball python (wandering). Vanquished Creatures 2 dart slugs (D:1) 4 endoplasms (D:1) A hobgoblin (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) 2 goblins (D:1) 5 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D:1 | Encountered a jelly 111 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 569 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 569 | D:2 | Learned a level 1 spell: Kiss of Death 569 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_rooms, minmay_pentomino_t4 D:2: layout_loops_ring, grunt_decor_resistance Action || total ---------------------------++------- Cast: Magic Dart || 31 Searing Ray || 5 Armour: Leather armour || 1 Dodge: Dodged || 2