Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 8239317538227638287 39 code13 the Magician (level 3, 9/27 HPs) Began as a Djinni Conjurer on Feb 26, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:00:52 (900 turns). code13 the Magician (Djinni Conjurer) Turns: 900, Time: 00:00:53 Health: 9/27 AC: 2 Str: 6 XL: 3 Next: 67% Gold: 62 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 helmet c - a +0 pair of gloves Scrolls c - a scroll of fog {unknown} e - a scroll of immolation {unknown} Potions d - a potion of ambrosia {unknown} f - a potion of curing {unknown} j - a potion of enlightenment {unknown} k - a potion of heal wounds {unknown} l - a potion of invisibility {unknown} n - a potion of attraction {unknown} o - a potion of mutation {unknown} Skills: + Level 1.2 Fighting + Level 2.7 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Poisonous Vapours Alch/Air 76% 1d3 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 26% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Jessica shouts! You stop channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Jessica, wielding a +0 club and wearing a +0 robe (78% to hit) The searing ray misses Jessica. (Press . to maintain the ray.) You stop channelling your searing ray. Jessica mumbles something strange. You encounter a rat. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Jessica, wielding a +0 club and wearing a +0 robe (78% to hit) The searing ray hits Jessica. Jessica is severely wounded. (Press . to maintain the ray.) Jessica hits you with a +0 club. You stop channelling your searing ray. Jessica hits you with a +0 club! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Jessica, wielding a +0 club and wearing a +0 robe (severely wounded, 78% to hit) The searing ray hits Jessica! You kill Jessica! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Your Fighting skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Poisonous Vapours wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ####.## #.....# #.#.#.######## ###..###........ ......#..####### ###.#...## #.##..# #.##..# #...@.# ####)## ... ..... ..r.).. ......... +.........+ #.........# You could see a rat. Vanquished Creatures Jessica (D:2) 2 endoplasms (D:1) 2 hobgoblins A quokka (D:1) A bat (D:1) A frilled lizard (D:2) 3 goblins (D:1) 4 kobolds A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 171 | D:1 | Found a faded altar of an unknown god. 273 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 892 | D:2 | Encountered Jessica 899 | D:2 | Killed Jessica 900 | D:2 | Reached skill level 1 in Fighting 900 | D:2 | Reached XP level 3. HP: 9/27 MP: 0/0 900 | D:2 | Learned a level 1 spell: Poisonous Vapours 900 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_e, layout_basic, hellmonk_ecumenical_altar_zigzags D:2: minmay_general_purpose_star, layout_loops_corners, minmay_hedge_maze, uniq_natasha, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Dodging | | 2.7 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 21 Searing Ray || 11 Armour: Robe || 3 Dodge: Dodged || 5