Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 16070098137201444062 21 code13 the Magician (level 3, -7/26 HPs) Began as a Djinni Conjurer on Feb 26, 2026. Mangled by a ribbon worm (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:36 (1252 turns). code13 the Magician (Djinni Conjurer) Turns: 1252, Time: 00:01:37 Health: -7/26 AC: 4 Str: 6 XL: 3 Next: 2% Gold: 133 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) b - +0 cloak rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-8 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 133 gold pieces. Inventory: Armour a - a +0 robe b - a +0 cloak (worn) c - a +0 leather armour (worn) Scrolls c - 3 scrolls of fear {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of revelation {unknown} k - a scroll of identify {unknown} l - a scroll of noise {unknown} m - a scroll of teleportation {unknown} Potions d - a potion of curing {unknown} f - a potion of heal wounds {unknown} j - a potion of might {unknown} n - 3 potions of invisibility {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Searing Ray Conj 38% 2d5 7% 2 c - Shock Conj/Air 76% 1d7 4% 1 d - Fulminant Prism Conj/Alch 9% 3d6 41% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You fly upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is severely wounded. * * * LOW HITPOINT WARNING * * * The ribbon worm misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is almost dead. * * * LOW HITPOINT WARNING * * * The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You disentangle yourself. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You disentangle yourself. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, 100% to hit) The magic dart hits the ribbon worm but does no damage. The ribbon worm is severely wounded. * * * LOW HITPOINT WARNING * * * The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You disentangle yourself. The ribbon worm bites you! You die... #.. #.. #.. ######### #.. ##...#...## #.. ##.........## #.. #...........# #.. #...........# #.. #..@........# ##. ##.w.......## #. ##.......#########. ########### ####....##........ ..........# ######.##.#..######. ..........# #...............###. ..........####.###..#####....##.. ...>...........###.## #....##.# ....)..............# #........ You could see a ribbon worm (catching breath). Vanquished Creatures A ribbon worm (D:2) A dart slug (D:2) 3 endoplasms (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) 5 frilled lizards 3 goblins 3 kobolds 2 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 263 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 956 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 956 | D:2 | Learned a level 1 spell: Shock 1252 | D:2 | Mangled by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_basic, roderic_roman_lattice, minmay_fountain_box, corexii_item_surrounded_by_moat, amethyst_killhole D:2: layout_rooms D:3: layout_loops_ring, serial_shops, nicolae_shop_rolling_square Action || total ---------------------------++------- Cast: Magic Dart || 33 Searing Ray || 13 Shock || 1 Armour: Leather armour || 6 Dodge: Dodged || 2