Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 17799505053415023604 20 code13 the Magician (level 3, 1/26 HPs) Began as a Djinni Conjurer on Feb 26, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:02:08 (325 turns). code13 the Magician (Djinni Conjurer) Turns: 325, Time: 00:02:09 Health: 1/26 AC: 3 Str: 6 XL: 3 Next: 0% Gold: 9 EV: 15 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - +5 ring of evasion Stlth + (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Armour a - a +0 robe c - a +0 leather armour (worn) Jewellery b - a +5 ring of evasion (worn) Scrolls c - a scroll of immolation {unknown} e - a scroll of identify {unknown} Potions d - a potion of enlightenment {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Searing Ray Conj 38% 2d5 7% 2 c - Kiss of Death Conj/Necr 76% 2d11 4% 1 d - Fulminant Prism Conj/Alch 9% 3d7 41% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You stop channelling your searing ray. The gnoll hits you with a +0 whip. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (moderately wounded, 81% to hit) The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The gnoll barely misses you. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (almost dead, 81% to hit) You miscast Searing Ray. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (almost dead, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! * * * LOW HITPOINT WARNING * * * You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kiss of Death wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) # ##.###.######.~~~~≈.≈~≈≈..# ## #...##).....[.............# .###.........†....####...###.# #......##########.# ###.....# .####.## #.# #.##### ## #.# #.# #.######## # #.# ###.# #........# # #.# ######...#############.# # #.. .......@.)......# #.# #.. ... ######)#.#####≈≈######.# #.# ##. #.#..'..∩..>..'...# #.# .# #.###############.# #.# #. #..# #.# #.# #. ##.# #.# #.# # #. #.# #.# #.## .# #. #.# #.# ...###.## #.# #)# There were no monsters in sight! Vanquished Creatures A gnoll (D:1) 2 hobgoblins (D:1) A quokka (D:1) 3 ball pythons (D:1) 2 endoplasms (D:1) A frilled lizard (D:1) A goblin (D:1) 2 kobolds (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 137 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 291 | D:1 | Found Kuastrel's Distillery. 325 | D:1 | Reached XP level 3. HP: 1/26 MP: 0/0 325 | D:1 | Learned a level 1 spell: Kiss of Death 325 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_loops_ring, serial_shops, nicolae_shop_hallway_stairs, minivault_14, roderic_serpentine_path, minmay_shallow_snake_nest Action || total ---------------------------++------- Cast: Magic Dart || 24 Searing Ray || 8 Armour: Leather armour || 3 Robe || 2 Dodge: Dodged || 2