Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 9066078812002658337 80 code13 the Magician (level 4, 0/33 HPs) Began as a Djinni Conjurer on Feb 26, 2026. Slain by a goblin ... wielding a +0 dagger ... led by Robin (2 damage) ... on level 1 of the Dungeon. The game lasted 00:05:28 (1735 turns). code13 the Magician (Djinni Conjurer) Turns: 1735, Time: 00:05:30 Health: 0/33 AC: 3 Str: 6 XL: 4 Next: 65% Gold: 103 EV: 10 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) c - staff of air rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) e - +0 hat rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: untranslocatable, immotile, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 103 gold pieces. Inventory: Armour b - a +0 leather armour (worn) e - a +0 hat (worn) Magical Staves c - a staff of air (weapon) Scrolls c - a scroll of revelation {unknown} e - a scroll of silence {unknown} h - 2 scrolls of identify {unknown} k - a scroll of poison {unknown} m - a scroll of blinking {unknown} Potions d - a potion of enlightenment {unknown} f - a potion of magic {unknown} j - a potion of ambrosia {unknown} l - a potion of might {unknown} Skills: + Level 1.7 Fighting + Level 3.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations - Level 4.0 Hexes - Level 4.0 Summonings - Level 4.0 Necromancy - Level 4.0 Translocations - Level 4.0 Forgecraft - Level 4.0 Fire Magic - Level 4.0 Ice Magic - Level 4.0 Air Magic - Level 4.0 Earth Magic - Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 3% 1 b - Searing Ray Conj 44% 2d6 4% 2 c - Soul Splinter Necr 88% N/A 3% 1 d - Fulminant Prism Conj/Alch 11% 3d8 32% 4 g - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf, Robin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the goblin! The searing ray hits the hobgoblin. The hobgoblin is severely wounded. (Press . to maintain the ray.) The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The goblin hits you but does no damage. You encounter a jackal. You stop channelling your searing ray. Robin roars a battlecry! The goblins go into a battle-frenzy! You encounter a jackal. The jackal barks! You hear a bark! The goblin barely misses you. Robin says, "Feeling lonely?" There is a stone staircase leading up here. The jackal closely misses you. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You fly upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Space warps crazily around you. You are magically locked in place. * * * LOW HITPOINT WARNING * * * The goblin hits you but does no damage. The jackal barely misses you. You cannot move. Casting: Iskenderun's Mystic Blast (extremely dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You feel a wrenching sensation. You are magically locked in place. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The goblin hits you with a +0 dagger. You die... ####.# ###### #.# .....# ####.#### ..)..# #.......# .....# ##....##.# .....# #.....##.# .....## #.....##g# ......# #.....##g# ##.##.# ##....gh@# ##.##.## ##.###### .......####.# ####.#......# .....).########### ......## #.......# ############# ##.#.## #.......# ##............ ##.#.# #.####..###...###>.##### .....# #.##...............# You could see a jackal and 3 goblins. Vanquished Creatures 3 adders (D:2) 2 ribbon worms (D:2) 5 endoplasms 9 hobgoblins 9 jackals A quokka (D:1) 4 ball pythons 3 bats 3 frilled lizards (D:2) 5 goblins 2 kobolds 4 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 116 | D:1 | Found a faded altar of an unknown god. 140 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 429 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 429 | D:1 | Learned a level 1 spell: Soul Splinter 519 | D:1 | Reached skill level 1 in Fighting 1097 | D:2 | Reached XP level 4. HP: 28/32 MP: 0/0 1190 | D:2 | Encountered Crazy Yiuf 1724 | D:2 | Encountered Robin 1735 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_loops_cross, shapermc_ecumenical_altar_mp_ritualfount, st_stairs_6, minmay_misc_feat_columns D:2: kennysheep_six_static_rooms, layout_basic, minivault_27, minmay_tromino_v4_b, uniq_robin, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.7 Dodging | 3 | 3.1 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 36 | 15 || 51 Searing Ray | 16 | 28 || 44 Armour: Robe | 3 | 4 || 7 Leather armour | | 17 || 17 Dodge: Dodged | 3 | 7 || 10