Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 7606259706150528712 115 code13 the Magician (level 5, 10/38 HPs) Began as a Djinni Conjurer on Feb 26, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:04:13 (1682 turns). code13 the Magician (Djinni Conjurer) Turns: 1682, Time: 00:04:14 Health: 10/38 AC: 3 Str: 6 XL: 5 Next: 20% Gold: 184 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg + . . (50%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... c - ring of positive energy Stlth + (no ring) HPRegen 0.26/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 184 gold pieces. Inventory: Missiles a - 6 curare-tipped darts Armour b - a +0 leather armour (worn) Jewellery c - a ring of positive energy (worn) Scrolls c - 2 scrolls of revelation {unknown} e - 2 scrolls of identify {unknown} h - 3 scrolls of immolation {unknown} j - a scroll of noise {unknown} k - a scroll of brand weapon {unknown} l - 2 scrolls of teleportation {unknown} m - a scroll of torment {unknown} Potions d - a potion of heal wounds {unknown} f - a potion of brilliance {unknown} n - a potion of attraction {unknown} o - a potion of berserk rage {unknown} Skills: + Level 2.0 Fighting + Level 3.2 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 3% 1 b - Searing Ray Conj 42% 2d6 4% 2 c - Shock Conj/Air 84% 1d8 3% 1 d - Fulminant Prism Conj/Alch 10% 3d8 32% 4 e - Grave Claw Necr 42% 2d10 4% 2 g - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Beogh Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. You encounter an orc. It is wielding a +0 flail. Your Fighting skill increases to level 2! You have reached level 5! The power to cast Grave Claw wells up from within. Spell assigned to 'e'. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail (wandering, hasn't noticed you, 74% to hit) The zap hits the orc. The orc is heavily wounded. The orc shouts! * * * LOW HITPOINT WARNING * * * You hear a shout! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail (heavily wounded, 78% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You stop channelling your searing ray. Things that are here: a +0 dagger; a +0 robe You encounter an orc priest. It is wielding a +0 hand axe. The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" (press Y on the ability menu to convert to Beogh) You encounter an orc. It is wielding a +0 hand axe. Okay, then. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..##.##.####.##.# # ### ## .## ##..## ## #.##.# ###..#### #.....#.# #.#.....# #.#o....# #.....#.# ##.##@### ##..## #.##.# ###..#### #o.)).#.# #.#.....# # #.....# #)....#.# ..))........ You could see an orc (wandering). Vanquished Creatures 2 orc wizards (D:3) 2 adders (D:2) 2 dart slugs 6 orcs (D:3) 3 endoplasms 3 hobgoblins 2 jackals (D:2) 3 ball pythons 5 bats 2 frilled lizards (D:1) 5 goblins 5 kobolds 9 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 96 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 526 | D:1 | Found a roughly hewn altar of Beogh. 538 | D:1 | Found a faded altar of an unknown god. 778 | D:2 | Reached XP level 3. HP: 23/26 MP: 0/0 778 | D:2 | Learned a level 1 spell: Shock 808 | D:2 | Reached skill level 1 in Fighting 1204 | D:2 | Reached XP level 4. HP: 26/32 MP: 0/0 1672 | D:3 | Reached XP level 5. HP: 11/38 MP: 0/0 1672 | D:3 | Learned a level 2 spell: Grave Claw 1682 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_rooms, hellmonk_ecumenical_altar_defaced_shrine D:2: layout_loops_cross, serial_aquarium, aquarium_bridge_long_separate [aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_bridge_island_small [aquarium_subvault_small_water, aquarium_subvault_window, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_bridge], aquarium_window_fake, aquarium_window_corner, aquarium_view_2e, aquarium_view_4, minmay_quadrilaterals D:3: layout_loops_ring, chequers_serial_rivers_micro_d, st_stairs_13, nicolae_houndstooth_variations, nrook_uturn, minmay_statues_item, chequers_avenue Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.0 Dodging | 3 | 3.2 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 29 | || 29 Searing Ray | 24 | 15 || 39 Shock | 8 | 13 || 21 Armour: Robe | 5 | || 5 Leather armour | | 5 || 5 Dodge: Dodged | 7 | 1 || 8