Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 2140950060797429689 21 code13 the Magician (level 3, 0/26 HPs) Began as a Djinni Conjurer on Feb 26, 2026. Slain by a quokka (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:04 (420 turns). code13 the Magician (Djinni Conjurer) Turns: 420, Time: 00:01:05 Health: 0/26 AC: 2 Str: 6 XL: 3 Next: 5% Gold: 18 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 leather armour Scrolls c - a scroll of teleportation {unknown} e - a scroll of blinking {unknown} Potions d - 2 potions of moonshine {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Shock Conj/Air 76% 1d7 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (60% to hit) The zap misses the quokka. * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (69% to hit) The searing ray misses the quokka. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The quokka bites you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (69% to hit) The searing ray misses the quokka. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The quokka bites you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (69% to hit) The searing ray hits the quokka. The quokka is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. You die... ..........# #...##............ ............ #..........###.... ....##...... #................. ....+ ...... #................. ....# ..... #.............)... ..... .. #................. #..........#'##### #.....######.# #@....######.##### .S.)).r..........#.....# ........................ ........................ ........................ ........................ †................#...... ..........)......#†..... ........#..... You could see a quokka and a ball python (wandering). Vanquished Creatures A dart slug (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 4 ball pythons (D:1) 4 endoplasms (D:1) 5 goblins (D:1) 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 94 | D:1 | Reached XP level 2. HP: 11/22 MP: 0/0 411 | D:1 | Reached XP level 3. HP: 13/26 MP: 0/0 411 | D:1 | Learned a level 1 spell: Shock 420 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_basic Action || total ---------------------------++------- Cast: Magic Dart || 38 Searing Ray || 8 Shock || 2 Armour: Robe || 6 Dodge: Dodged || 1