Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 6489343252457954513 20 code13 the Magician (level 3, 24/26 HPs) Began as a Djinni Conjurer on Feb 26, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:03 (998 turns). code13 the Magician (Djinni Conjurer) Turns: 998, Time: 00:01:03 Health: 24/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 69 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 69 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 cloak d - a +0 leather armour Jewellery c - a +4 ring of slaying e - a ring of protection from fire Scrolls c - 3 scrolls of noise {unknown} e - a scroll of amnesia {unknown} Potions d - 2 potions of mutation {unknown} f - a potion of haste {unknown} j - a potion of brilliance {unknown} k - a potion of invisibility {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Summon Small Mammal Summ 76% N/A 2% 1 d - Fulminant Prism Conj/Alch 9% 3d6 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. The quokka is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (moderately wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! You encounter a kobold. It is wielding a +2 devious dagger. The kobold shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +2 devious dagger (100% to hit) The magic dart hits the kobold. You kill the kobold! You now have 69 gold pieces (gained 9). You see here a quokka corpse. You see here a +2 devious dagger. You encounter a kobold and a goblin. Found 15 gold pieces. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) The kobold shouts! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Summon Small Mammal wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.#.# #.#.##.#.###.###.# #.#.# #.#.##........##.# #.#.# #.)......####..#.### #.#.####........# #......## #.#....#........# #.##.#..# #.####.#.#.####.# #.##.##.# #.#..#.#.#......# #.##.#... #.#..#.#.###########.##.#.## #.#.##.#.#.@.........##.#.## #.#....#.#.#...########.#.## ##.######.#.#...# #.#.## #......†..#.#...# #.#.# ###########.#)K.# #.#.# #.#...# #.#.# #.#$..# #.#.# #.#...# #.#.# #.# #.#.# You could see a kobold. Vanquished Creatures 3 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) 2 endoplasms (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 2 kobolds (D:1) 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 313 | D:1 | Reached XP level 2. HP: 13/22 MP: 0/0 868 | D:1 | Found a faded altar of an unknown god. 998 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 998 | D:1 | Learned a level 1 spell: Summon Small Mammal 998 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_basic, ebering_ecumenical_altar_abandoned Action || total ---------------------------++------- Cast: Magic Dart || 30 Searing Ray || 10 Armour: Robe || 1 Dodge: Dodged || 4