Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 462585988166381387 20 code13 the Magician (level 3, 9/27 HPs) Began as a Djinni Conjurer on Feb 26, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:30 (887 turns). code13 the Magician (Djinni Conjurer) Turns: 887, Time: 00:01:30 Health: 9/27 AC: 7 Str: 6 XL: 3 Next: 0% Gold: 81 EV: 11 Int: 21 God: SH: 0 Dex: 17 rFire + + . (33%) - Nothing wielded rCold x . . (150%) c - orb {Glass} rNeg . . . (100%) f - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... d - +4 ring of protection Stlth ++ e - +6 ring of dexterity HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Armour a - a +0 robe b - a +0 leather armour c - an orb of glass (worn) f - a +0 leather armour (worn) Jewellery d - a +4 ring of protection (worn) e - a +6 ring of dexterity (worn) Scrolls c - 3 scrolls of identify {unknown} e - a scroll of teleportation {unknown} h - a scroll of amnesia {unknown} Potions d - a potion of invisibility {unknown} Skills: * Level 1.0 Fighting + Level 2.4 Dodging * Level 2.0 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Forgecraft - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 4% 1 b - Searing Ray Conj 36% 2d5 7% 2 c - Freeze Ice 72% 1d8 4% 1 d - Fulminant Prism Conj/Alch 9% 3d7 43% 4 g - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 43% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll is severely wounded. (Press . to maintain the ray.) You stop channelling your searing ray. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (severely wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll shouts! The gnoll closely misses you. You stop channelling your searing ray. The gnoll misses you. You fly upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (severely wounded, 81% to hit) The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. Your Fighting skill increases to level 1! Your Stealth skill increases to level 2! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 6, Int 19, Dex 11. Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Freeze wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ############ #........... #.#..######. #........... ##.########.# #..#......#.# #..#.####.#.# ######..#.#..#.#.# #@).....#.#..#.#.# #####....#.#.##.#.# #......#.#.#....#.# #.......)#.######.# #......#.#........# #......#.########## #......#........... ######.#..........# #.###.#####..# There were no monsters in sight! Vanquished Creatures A gnoll (D:1) A dart slug (D:1) 2 ball pythons (D:1) 3 goblins 2 kobolds (D:1) 5 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 121 | D:1 | Found a faded altar of an unknown god. 334 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 887 | D:1 | Reached skill level 1 in Fighting 887 | D:1 | Reached XP level 3. HP: 9/27 MP: 0/0 887 | D:1 | Learned a level 1 spell: Freeze 887 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_temple_mockup, layout_basic, basic_ecumenical_altar, minivault_5 D:2: kennysheep_six_static_rooms, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Stealth | 2 | 2.0 Dodging | | 2.4 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Forgecraft | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action || total ---------------------------++------- Cast: Magic Dart || 20 Searing Ray || 8 Armour: Robe || 1 Leather armour || 1 Dodge: Dodged || 3