Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 13935001211138998589 12 code13 the Magician (level 2, -3/22 HPs) Began as a Djinni Conjurer on Feb 26, 2026. Slain by a gnoll ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:09 (673 turns). code13 the Magician (Djinni Conjurer) Turns: 673, Time: 00:01:13 Health: -3/22 AC: 3 Str: 6 XL: 2 Next: 45% Gold: 47 EV: 10 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.23/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Missiles c - 5 poisoned darts Armour a - a +0 pair of gloves of fire b - a +0 leather armour (worn) Scrolls c - a scroll of revelation {unknown} d - a scroll of fog {unknown} Potions f - a potion of enlightenment {unknown} j - a potion of resistance {unknown} k - a potion of heal wounds {unknown} Skills: + Level 0.7 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 4% 1 b - Searing Ray Conj 34% 2d5 8% 2 d - Fulminant Prism Conj/Alch 8% 3d6 45% 4 g - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (almost dead, 78% to hit) The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) You stop channelling your searing ray. The gnoll misses you. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll closely misses you. You stop channelling your searing ray. You encounter an endoplasm. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The gnoll misses you. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, 81% to hit) The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! You die... ... . ### ... .. #.. .. ... #.##.#.... #.#. #.# #.#....# ...#####.### #..jj# ......#.#.. #..#.# ...#.#.#.###j.#.# . ..#.#.#.#.@....#... #.#.#.#.#.#......... #.#.#.#.#.....#####. #.......##.##.# #.#.#.........# #.#.#.#..#.#### #.#.#....>.# #.#.#..##### #.#.#... You could see 3 gnolls. Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:2) A ball python (D:1) 3 frilled lizards A goblin (D:1) 8 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 48 | D:1 | Found a faded altar of an unknown god. 78 | D:1 | Found Benoj's Jewellery Boutique. 410 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 673 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_basic, serial_shops, shop, hellmonk_ecumenical_altar_blasted, minmay_rat_gold_closets D:2: layout_basic, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 16 Searing Ray || 8 Armour: Leather armour || 4 Dodge: Dodged || 4