code13 Level 1 of the Dungeon [Shop] Losourus's Antique Armour Emporium a +2 scale mail of fire resistance (504 gold) the +0 helmet of Snakes and Ladders {rC- rN+++ SInv} (712 gold) rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. SInv: It lets you see invisible. It cannot be enchanted further. a +0 robe (21 gold) a +0 robe (21 gold) a +0 chain mail (144 gold) a +0 leather armour (48 gold) a +2 robe of willpower (429 gold) a +0 robe (21 gold) a +0 chain mail (144 gold) a +0 robe (21 gold) (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (11, 8, D:1) a hobgoblin skeleton (20, -11, D:1) a parchment of Call Imp (21, 10, D:1) a parchment of Sticky Flame (34, -10, D:1) a hobgoblin skeleton (34, -9, D:1) a bat skeleton (37, 13, D:1) a rat skeleton (41, 9, D:1) a +0 robe (42, -1, D:1) a ball python skeleton (46, -10, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (4, 4, D:2) a +0 scale mail (9, 13, D:2) a +0 dagger (30, 2, D:2) a +0 club (32, -4, D:2) a parchment of Maxwell's Portable Piledriver (32, 1, D:2) a rat skeleton (41, 6, D:2) a quokka corpse (skeletalised by now) (42, 6, D:2) a +0 dagger (52, -14, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a parchment of Hailstorm (2, 10, D:3) a parchment of Fireball (7, -14, D:3) a parchment of Momentum Strike (11, 11, D:3) a hobgoblin skeleton (12, -32, D:3) a +0 spear (12, -15, D:3) a rat skeleton (13, -9, D:3) a +0 club (14, -9, D:3) a hobgoblin skeleton (15, -7, D:3) a hobgoblin skeleton (15, 1, D:3) a parchment of Dispel Undead (16, -10, D:3) a +0 club a gnoll skeleton (18, -9, D:3) a +0 whip a gnoll skeleton (19, -9, D:3) a +0 whip a gnoll skeleton (23, -8, D:3) a hobgoblin skeleton (24, 6, D:3) a +0 leather armour (25, -8, D:3) a +0 dagger (28, 10, D:3) a bat skeleton (41, -24, D:3) a bat skeleton (41, 9, D:3) an inkwell talisman (42, -23, D:3) a +0 whip (43, -9, D:3) a +0 club (44, 3, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Dulom's Weapon Shop 6 boomerangs (132 gold) a +2 scimitar of holy wrath (250 gold) a +0 trident (38 gold) a +0 morningstar (66 gold) a +0 flail (38 gold) a +0 dagger (22 gold) a +0 sling (16 gold) the +8 arbalest of Dyisuboo {flame, rN+} (711 gold) rN+: It protects you from negative energy. It cannot be enchanted further. a +0 long sword (38 gold) the +6 falchion "Nakarr" {valour, rCorr Str+3} (570 gold) rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. the +6 flail "Newt's Peril" {concuss, Dex+2} (491 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (8, 1, D:4) a +0 robe a +0 dagger the elf skeleton of Dowan (8, 3, D:4) a +0 leather armour a +2 short sword of electrocution the elf skeleton of Duvessa (13, -24, D:4) a quill talisman {@t} (14, -29, D:4) a +0 dagger (27, 22, D:4) a +0 short sword 4 stones a kobold corpse (29, -9, D:4) a hobgoblin corpse (skeletalised by now) (29, -5, D:4) a ball python skeleton (31, -4, D:4) a +0 dagger a +0 leather armour a wand of flame (12) the goblin skeleton of Ijyb (33, -6, D:4) a human skeleton (33, -5, D:4) a +0 hand axe (36, -5, D:4) a +0 giant club an ogre skeleton (39, 13, D:4) a +0 robe (49, 12, D:4) a +0 hand axe (57, 13, D:4) a +0 club a +0 leather armour an orc corpse (58, 13, D:4) a +0 club a +0 leather armour a +0 spear a throwing net a +0 hand axe an orc corpse a hobgoblin corpse (61, 15, D:4) a +0 hand axe