Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 14202756194415040366 21 code13 the Magician (level 3, 23/26 HPs) Began as a Djinni Conjurer on Feb 26, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:00:56 (712 turns). code13 the Magician (Djinni Conjurer) Turns: 712, Time: 00:00:56 Health: 23/26 AC: 3 Str: 6 XL: 3 Next: 2% Gold: 49 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) d - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no amulet) Will ..... b - ring of resist corrosion Stlth + (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Missiles c - 3 curare-tipped darts Armour a - a +0 robe d - a +0 leather armour (worn) e - a +0 leather armour Jewellery b - a ring of resist corrosion (worn) Scrolls c - a scroll of teleportation {unknown} e - 2 scrolls of blinking {unknown} h - a scroll of fear {unknown} k - a scroll of identify {unknown} m - a scroll of amnesia {unknown} Potions d - a potion of enlightenment {unknown} f - a potion of attraction {unknown} j - a potion of moonshine {unknown} l - a potion of might {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Searing Ray Conj 38% 2d5 7% 2 d - Fulminant Prism Conj/Alch 9% 3d7 41% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 41% 4 A - Apportation Tloc 38% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Key pressed, stopping explore. e - a +0 leather armour m - a scroll labelled TED VYACWYIGGU You encounter a goblin. It is wielding a +0 dagger. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the goblin. You kill the goblin! You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 leather armour. x5 You finish putting on your +0 leather armour. e - 2 scrolls labelled VALUSA LUAWNE (gained 1) You see here a +0 dagger. A malevolent force fills the Dungeon... You are sucked into a shaft and drop 1 floor! The shaft crumbles and collapses. Found a scroll labelled URUIME YNAKAOM. You encounter 2 jackals. You see here a scroll labelled URUIME YNAKAOM. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (asleep, 100% to hit) The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) The jackal barks! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Apportation wells up from within. Spell assigned to 'A'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ######### #.....h.. #...†.... #@### #...### ##....### ##.....# ##.....# #....### #...### #.### #. You could see a jackal. Vanquished Creatures A gnoll (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) A jackal (D:2) A quokka (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 112 | D:1 | Reached XP level 2. HP: 15/22 MP: 0/0 704 | D:1 | You are sucked into a shaft and drop 1 floor! 712 | D:2 | Reached XP level 3. HP: 23/26 MP: 0/0 712 | D:2 | Learned a level 1 spell: Apportation 712 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_loops_ring, minmay_3d_cube D:2: layout_rooms, ebering_ecumenical_altar_petrified, minmay_misc_feat_x, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Cast: Magic Dart || 18 Searing Ray || 11 Armour: Robe || 2 Dodge: Dodged || 2