Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 16066414773488669401 44 code13 the Magician (level 3, -4/27 HPs) Began as a Djinni Conjurer on Feb 26, 2026. Slain by a ribbon worm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:36 (1073 turns). code13 the Magician (Djinni Conjurer) Turns: 1073, Time: 00:01:37 Health: -4/27 AC: 3 Str: 6 XL: 3 Next: 87% Gold: 65 EV: 5 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-5 HP) @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Armour a - a +0 robe b - a +0 helmet c - a +0 leather armour (worn) Scrolls c - a scroll of immolation {unknown} e - a scroll of enchant armour {unknown} h - a scroll of identify {unknown} Potions d - a potion of haste {unknown} Skills: + Level 1.3 Fighting + Level 2.8 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 4% 1 b - Searing Ray Conj 40% 2d5 6% 2 c - Soul Splinter Necr 80% N/A 4% 1 d - Fulminant Prism Conj/Alch 10% 3d8 36% 4 g - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, 92% to hit) The searing ray hits the ribbon worm. The ribbon worm is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The ribbon worm bites you but does no damage. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The ribbon worm barely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, 100% to hit) The magic dart hits the ribbon worm but does no damage. The ribbon worm is severely wounded. * * * LOW HITPOINT WARNING * * * You struggle to detach yourself from the web. The ribbon worm bites you. You die... #. ...## .#.... ..... #.#.# #.#.# #...# ..#####w.# .......@.# ########.# ##.## ##...##### #...:...... #....###### ######.#.## ###.##........# .......<..>.### You could see a ribbon worm. Vanquished Creatures A gnoll (D:1) An adder (D:2) 2 dart slugs (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) 4 jackals (D:1) 3 quokkas (D:1) 5 ball pythons 2 goblins (D:1) 3 kobolds (D:1) A rat (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 157 | D:1 | Reached XP level 2. HP: 14/22 MP: 0/0 313 | D:1 | Found Eblu's Jewellery Shoppe. 344 | D:1 | Reached XP level 3. HP: 17/26 MP: 0/0 344 | D:1 | Learned a level 1 spell: Soul Splinter 384 | D:1 | Reached skill level 1 in Fighting 564 | D:1 | Found a faded altar of an unknown god. 1073 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_loops_ring, serial_shops, shop, nicolae_ecumenical_snake_handling, hangedman_decor_points, hangedman_decor_growths, minmay_stone_trees_small, hangedman_decor_peaks_small, serial_park_tiny_pond, amethyst_killhole, minmay_misc_feat_hallway D:2: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.3 Dodging | | 2.8 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 40 Searing Ray || 22 Armour: Robe || 1 Leather armour || 10 Dodge: Dodged || 8