Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 2475121886389727867 21 code13 the Magician (level 3, 23/26 HPs) Began as a Djinni Conjurer on Feb 27, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:11 (999 turns). code13 the Magician (Djinni Conjurer) Turns: 999, Time: 00:01:12 Health: 23/26 AC: 2 Str: 6 XL: 3 Next: 2% Gold: 119 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 119 gold pieces. Inventory: Missiles b - 3 poisoned darts Armour a - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} e - a scroll of brand weapon {unknown} h - a scroll of identify {unknown} Potions d - 2 potions of resistance {unknown} f - a potion of enlightenment {unknown} j - a potion of ambrosia {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Poisonous Vapours Alch/Air 76% 1d3 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You now have enough gold to buy a +0 ring mail of willpower on D:1, or buy a +0 pair of gloves of strength on D:1. You can access your shopping list by pressing '$'. You now have 119 gold pieces (gained 13). Key pressed, stopping explore. You encounter a dart slug. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (asleep, 100% to hit) The magic dart hits the dart slug. The dart slug is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (moderately wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is severely wounded. The dart slug launches a dart at you. The slug dart misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (severely wounded, 100% to hit) The magic dart hits the dart slug. You kill the dart slug! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Poisonous Vapours wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .... ............. .....#######.# #........ ..........##.# #......<. ..........##.# #........ ..........##.# #........ ..........##.# #........ .............#######.#.. ...................#.#.. .......@...........#.#.. ...................#.#.. ........................ ......#................. ..$...#######........... ...... ............#.. ..... ...........###.. ..... .......#.#.## .. .#...###.#.. .. There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:2) An endoplasm (D:2) A quokka (D:1) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) A goblin (D:1) 2 kobolds (D:1) 2 rats 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 518 | D:1 | Found Loakobots's Armour Shoppe. 578 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 999 | D:2 | Reached XP level 3. HP: 23/26 MP: 0/0 999 | D:2 | Learned a level 1 spell: Poisonous Vapours 999 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_basic, serial_shops, shop, st_stairs_3, roderic_serpentine_path, roderic_nine_men_s_morris, nicolae_twisty_statue_hallways D:2: layout_basic Action || total ---------------------------++------- Cast: Magic Dart || 21 Searing Ray || 2 Dodge: Dodged || 1