Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 1797455752217373935 20 code13 the Magician (level 3, 24/26 HPs) Began as a Djinni Conjurer on Feb 27, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:15 (941 turns). code13 the Magician (Djinni Conjurer) Turns: 941, Time: 00:01:16 Health: 24/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 39 EV: 11 Int: 27 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - +6 ring of intelligence Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +6 ring of intelligence (worn) c - a ring of protection from fire Scrolls c - a scroll of identify {unknown} d - a scroll of teleportation {unknown} e - 2 scrolls of fog {unknown} h - a scroll of enchant weapon {unknown} j - 2 scrolls of blinking {unknown} k - a scroll of fear {unknown} Potions f - 2 potions of lignification {unknown} l - a potion of heal wounds {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Kinetic Grapnel Frge 96% 1d7 1% 1 d - Fulminant Prism Conj/Alch 12% 3d9 19% 4 g - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 19% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You see here a parchment of Summon Forest. Found a whip. You see here a +0 whip. There is a stone staircase leading down here. Key pressed, stopping explore. Done exploring. Done exploring. Search for what [? for help]? . You feel clever. b - a +6 ring of intelligence (worn) What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here. You fly downwards. Found a scroll labelled WEYTAR YDAIPSA. Found an escape hatch in the floor. There is a stone staircase leading up here. j - 2 scrolls labelled WEYTAR YDAIPSA (gained 1) l - a glowing white potion You encounter a kobold. It is wielding a +0 short sword. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 100% to hit) The magic dart hits the kobold but does no damage. The kobold shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (100% to hit) The magic dart hits the kobold. You kill the kobold! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 6, Int 19, Dex 11. Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..## ).. ... ..# #.# #.# #.# #@# ######### #.# #.......# #.###.......# # #...........#.# #####.........# #.......# #.......# #...<>..# ######### There were no monsters in sight! Vanquished Creatures 4 hobgoblins (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) A kobold (D:2) 6 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 82 | D:1 | Found Gepsuuqu's Weapon Emporium. 245 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 718 | D:1 | Identified the quill talisman "Vetuot" {+Inv rElec rF+ | Stlth-} 941 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 941 | D:2 | Learned a level 1 spell: Kinetic Grapnel 941 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_loops_ring, serial_shops, nicolae_shop_bloodbath_and_beyond, corexii_corridor_pit, nicolae_titane, chequers_serial_rivers_room_b D:2: layout_loops_cross, serial_shops, shop Action || total ---------------------------++------- Cast: Magic Dart || 31 Searing Ray || 8 Armour: Robe || 2 Dodge: Dodged || 3