Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 2452061959466949218 20 code13 the Magician (level 3, 24/26 HPs) Began as a Djinni Conjurer on Feb 27, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:47 (473 turns). code13 the Magician (Djinni Conjurer) Turns: 473, Time: 00:00:48 Health: 24/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 30 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Missiles c - a throwing net {!f} Armour a - a +0 robe (worn) Jewellery b - a ring of see invisible Scrolls c - a scroll of fog {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of noise {unknown} Potions d - a potion of mutation {unknown} f - a potion of moonshine {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Summon Small Mammal Summ 76% N/A 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (wandering, hasn't noticed you, 100% to hit) The magic dart hits the dart slug. The dart slug is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (severely wounded, 100% to hit) The magic dart hits the dart slug. You kill the dart slug! You encounter a kobold. It is wielding a +0 short sword and quivering stones. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword and quivering stones (wandering, hasn't noticed you, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Your magical contamination has completely faded away. A kobold comes into view. Things that are here: a +0 dagger; a dart slug corpse; a goblin corpse Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword and quivering stones (wandering, hasn't noticed you, 72% to hit) The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Summon Small Mammal wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ###. .#.# ... .)# .. #. #:############# #.@............ ## #######....>.†. #.# #........... #.. #.###....... +.. #####.###....... #.. #.....#.#....... #.. ##.##..#.#....... #.. #...#..#.#######+ #.# ###.#............ #.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) A ball python (D:1) 4 bats (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) A kobold (D:1) 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 151 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 224 | D:1 | Found Enylajed's Weapon Boutique. 473 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 473 | D:1 | Learned a level 1 spell: Summon Small Mammal 473 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_basic, serial_shops, shop, minmay_domino_4 Action || total ---------------------------++------- Cast: Magic Dart || 31 Searing Ray || 5