Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 18033029555240487673 20 code13 the Magician (level 3, 23/26 HPs) Began as a Djinni Conjurer on Feb 27, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:59 (1107 turns). code13 the Magician (Djinni Conjurer) Turns: 1107, Time: 00:01:59 Health: 23/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 66 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 leather armour d - a +0 leather armour Magical Staves b - a staff of cold Scrolls c - a scroll of identify {unknown} e - a scroll of enchant armour {unknown} Potions d - a potion of moonshine {unknown} f - a potion of mutation {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Summon Small Mammal Summ 76% N/A 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 (* Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You now have 59 gold pieces (gained 8). Key pressed, stopping explore. Found a parchment of Mercury Arrow. Found a plate armour. c - a +0 leather armour d - a +0 leather armour Found a stone staircase leading down. You see here a parchment of Mercury Arrow. You now have 66 gold pieces (gained 7). Key pressed, stopping explore. You reach down and open the door. There is an open door here. Key pressed, stopping explore. You reach down and open the door. You encounter a rat. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the rat. The rat is moderately wounded. The rat squeaks loudly. You hear a loud squeak. You encounter a bat. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (66% to hit) The searing ray hits the bat! You kill the bat! (Press . to maintain the ray.) You encounter a rat. You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Summon Small Mammal wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .................[......# #####..†.....#######.#'## ............# #.#.# ######..#.#:#######.#.# ................#.# #.##.#.#.#########.# #.#......# #.......# #......... #.####### ####..... #@# ...>.##.#'# ####.. .... +.. ....† ..r.... ......... r.......... ............. You could see 2 rats. Vanquished Creatures 2 endoplasms (D:2) 3 hobgoblins 2 ball pythons (D:2) 4 bats 4 frilled lizards 2 goblins (D:1) 6 kobolds 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 247 | D:1 | Found Oxoomij's Weapon Shop. 306 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 337 | D:1 | Found a faded altar of an unknown god. 398 | D:1 | Found Buss's Assorted Antiques. 1107 | D:2 | Reached XP level 3. HP: 23/26 MP: 0/0 1107 | D:2 | Learned a level 1 spell: Summon Small Mammal 1107 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_widening_spiral_wide, layout_basic, hellmonk_ecumenical_altar_crossroads, serial_shops, shop, shop D:2: layout_basic Action || total ---------------------------++------- Cast: Magic Dart || 28 Searing Ray || 10 Dodge: Dodged || 1