Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 13989188659031671793 23 code13 the Magician (level 3, 24/27 HPs) Began as a Djinni Conjurer on Feb 27, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:30 (477 turns). code13 the Magician (Djinni Conjurer) Turns: 477, Time: 00:01:31 Health: 24/27 AC: 2 Str: 6 XL: 3 Next: 10% Gold: 7 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Missiles b - 5 poisoned darts Armour a - a +0 robe (worn) c - an orb of guile Scrolls c - a scroll of identify {unknown} Potions d - a potion of mutation {unknown} Skills: + Level 1.0 Fighting + Level 2.6 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Kinetic Grapnel Frge 76% 1d7 2% 1 d - Fulminant Prism Conj/Alch 9% 3d6 26% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The eye of devastation pulsates ominously. Found a stone staircase leading down. You start putting on your armour. You continue putting on your orb of guile. x5 You finish putting on your orb of guile. You start removing your armour. You continue removing your orb of guile. x5 You finish removing your orb of guile. You encounter a gnoll. It is wielding a +0 club. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (asleep, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! You hear a shout! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! You encounter a goblin. It is wielding a +0 club. Your Fighting skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.####..... #.#.# #.#........ ###.... #.†..#..... .....# ##..)#.#### ###.#.######...#.#### ..>............#..... #.......).#..#####. #.................. ######@.......#..#.##.. .........##............. .........##.###..##..#.. .........##.# #......... g.)......##.###.......:. .....................#.. .........##.#####....... ##########.............. #..#####....... You could see a goblin. Vanquished Creatures A gnoll (D:1) 2 endoplasms (D:1) 3 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 34 | D:1 | Encountered a golden eye 36 | D:1 | Found a faded altar of an unknown god. 40 | D:1 | Encountered a great orb of eyes 250 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 378 | D:1 | Encountered a shining eye 382 | D:1 | Encountered an eye of devastation 477 | D:1 | Reached skill level 1 in Fighting 477 | D:1 | Reached XP level 3. HP: 24/27 MP: 0/0 477 | D:1 | Learned a level 1 spell: Kinetic Grapnel 477 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_planthouse, layout_basic, hellmonk_ecumenical_altar_watching_god Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.6 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 19 Searing Ray || 2