Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 3809398459211469224 16 code13 the Magician (level 2, -3/22 HPs) Began as a Djinni Conjurer on Feb 27, 2026. Killed from afar by a dart slug (5 damage) ... with a slug dart ... on level 1 of the Dungeon. The game lasted 00:00:37 (268 turns). code13 the Magician (Djinni Conjurer) Turns: 268, Time: 00:00:39 Health: -3/22 AC: 2 Str: 6 XL: 2 Next: 75% Gold: 30 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - +4 ring of slaying Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Missiles d - 2 poisoned darts Armour a - a +0 robe (worn) c - a +0 helmet Jewellery b - a +4 ring of slaying (worn) Scrolls c - a scroll of vulnerability {unknown} e - a scroll of immolation {unknown} h - a scroll of poison {unknown} Potions d - a potion of ambrosia {unknown} f - a potion of curing {unknown} Skills: + Level 0.8 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 d - Fulminant Prism Conj/Alch 8% 3d6 32% 4 g - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is moderately wounded. * * * LOW HITPOINT WARNING * * * You encounter a jackal. The dart slug briefly extends its eye-stalks. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 72% to hit) The searing ray hits the jackal. The jackal is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The dart slug launches a dart at you. The slug dart misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is almost dead. * * * LOW HITPOINT WARNING * * * The dart slug launches a dart at you. The slug dart hits you. You die... ### ..[.....# #....# ........# #.... ........## #..). :......... +... .......... ###... ######.#. #....### #.#. +....'.### #####.## #†..@#...# #.....#. #...)###.#####.....#. #....# #).......##.#. ..)h### ######...##.#. ...... #....†.#. ..w..( ##..##... ..).. #..##.#. ..... #..##.#. #..##.#. You could see a dart slug and a jackal. Vanquished Creatures 2 endoplasms (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) 2 quokkas (D:1) 2 bats (D:1) A goblin (D:1) 4 kobolds (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 102 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 268 | D:1 | Killed from afar by a dart slug Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_basic, chequers_serial_rivers_micro_b, minmay_pentomino_r2 Action || total ---------------------------++------- Cast: Magic Dart || 27 Searing Ray || 8 Armour: Robe || 4 Dodge: Dodged || 5