Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 1848903739521649162 300 code13 the Magician (level 6, 0/45 HPs) Began as a Djinni Conjurer on Feb 27, 2026. Slain by a hornet (5 damage) ... on level 7 of the Dungeon. The game lasted 00:04:27 (2486 turns). code13 the Magician (Djinni Conjurer) Turns: 2486, Time: 00:04:28 Health: 0/45 AC: 8 Str: 6 XL: 6 Next: 64% Gold: 215 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) d - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) e - +0 cloak rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... c - +4 ring of protection Stlth + (no ring) HPRegen 0.27/turn %: infuse magic (-1 HP) @: untranslocatable, immotile, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 215 gold pieces. Inventory: Missiles b - 4 poisoned darts Armour a - a +0 pair of gloves d - a +0 leather armour (worn) e - a +0 cloak (worn) Jewellery c - a +4 ring of protection (worn) Scrolls c - a scroll of torment {unknown} e - 6 scrolls of identify {unknown} h - 2 scrolls of enchant armour {unknown} k - a scroll of immolation {unknown} l - a scroll of brand weapon {unknown} Potions d - a potion of cancellation {unknown} f - 4 potions of curing {unknown} j - 3 potions of might {unknown} n - 2 potions of attraction {unknown} Skills: + Level 2.8 Fighting + Level 4.0 Dodging - Level 1.5 Stealth + Level 4.7 Spellcasting + Level 4.7 Conjurations - Level 4.7 Hexes - Level 4.7 Summonings - Level 4.7 Necromancy - Level 4.7 Translocations - Level 4.7 Forgecraft - Level 4.7 Fire Magic - Level 4.7 Ice Magic - Level 4.7 Air Magic - Level 4.7 Earth Magic - Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 50% 2d6 3% 2 c - Shock Conj/Air 100% 1d9 2% 1 d - Fulminant Prism Conj/Alch 12% 3d9 24% 4 e - Call Imp Summ 50% N/A 3% 2 g - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 24% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your cerulean imp disappears in a puff of smoke! The centaur shoots an arrow. The arrow hits your fulminant prism! The hornet stings your fulminant prism! Your fulminant prism detonates feebly. Casting: Fulminant Prism (quite dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 24% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Your fulminant prism crackles loudly. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * Your fulminant prism explodes! The blast of energy engulfs the centaur!! The centaur is almost dead. Casting: Fulminant Prism (quite dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 24% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The hornet barely misses you. Casting: Fulminant Prism (quite dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the hornet! The hornet is severely wounded. The hornet is knocked back by the mystic blast. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow hits you but does no damage. Casting: Iskenderun's Mystic Blast (quite dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Space warps crazily around you. You are magically locked in place. * * * LOW HITPOINT WARNING * * * The hornet misses you. The hornet stings you. You die... #####......... #........>.... #(............ #....#######+# #....+...# #....#...# #....#'### #......>.# #..@y....# #...c.....# #............# #.........#.... #....##...####.. #....#..### . #....#... #.....#.## You could see a hornet and a centaur. Vanquished Creatures A black bear (D:4) A scorpion (D:4) A jelly (D:4) An orc priest (D:3) A clockroach (D:3) 2 adders 5 dart slugs 2 orcs (D:3) 4 hobgoblins 6 ball pythons 6 bats 9 endoplasms 2 frilled lizards (D:2) 2 goblins 2 kobolds 5 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 278 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 748 | D:2 | Reached XP level 3. HP: 21/26 MP: 0/0 748 | D:2 | Learned a level 1 spell: Shock 791 | D:2 | Reached skill level 1 in Fighting 1091 | D:2 | Found a faded altar of an unknown god. 1425 | D:3 | Reached XP level 4. HP: 21/32 MP: 0/0 1997 | D:3 | Reached XP level 5. HP: 33/38 MP: 0/0 1997 | D:3 | Learned a level 2 spell: Call Imp 2273 | D:4 | Reached XP level 6. HP: 41/45 MP: 0/0 2357 | D:4 | Encountered a black bear 2368 | D:4 | Killed a black bear 2456 | D:4 | You are sucked into a shaft and drop 3 floors! 2470 | D:7 | Encountered a hornet 2486 | D:7 | Slain by a hornet Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_basic, minmay_tetromino_s2 D:2: layout_rooms, ebering_ecumenical_altar_abandoned, chequers_decorated_corner, kennysheep_nub D:3: layout_loops_ring D:4: layout_cave_pods, mainiacjoe_overflow_boulevard, marbit_many_paths, minmay_temple_entry_nine_rooms, mainiacjoe_ossuary_entry_find_the_door, uniq_menkaure D:7: layout_gridville, kennysheep_vampire_church, serial_shops, kennysheep_mini_moat, nicolae_lakefront_shop, nicolae_shop_bimaterial_pillars, nicolae_shop_tiny_real_fake_doors, enter_bailey_5, minmay_parallelograms, amcnicky_mini_corridor_feature, nicolae_letterblocks [nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock], uniq_blorkula_the_orcula Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 | 2.8 Dodging | 3 4 | 4.0 Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Forgecraft | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 29 | || 29 Searing Ray | 23 | 20 || 43 Shock | 8 | 22 || 30 Fulminant Prism | | 6 || 6 Iskenderun's Myst | | 1 || 1 Call Imp | | 1 || 1 Armour: Robe | 3 | || 3 Leather armour | 2 | 21 || 23 Dodge: Dodged | 6 | 6 || 12