code13 Level 1 of the Dungeon (0, 0, D:1) a +0 whip (3, 30, D:1) a +0 ring mail (10, 20, D:1) a parchment of Confusing Touch (13, 30, D:1) a quokka corpse (skeletalised by now) (20, 24, D:1) a +0 dagger (23, 17, D:1) a parchment of Awaken Armour (25, -13, D:1) a +0 dagger (26, 10, D:1) a ball python corpse (skeletalised by now) (27, 14, D:1) a +0 executioner's axe (28, 9, D:1) a parchment of Enfeeble (29, -8, D:1) a rat skeleton (31, 5, D:1) a +0 dagger (32, 4, D:1) a +0 dagger a bat skeleton a hobgoblin skeleton (32, 6, D:1) 5 boomerangs (33, 7, D:1) a ball python corpse (skeletalised by now) (34, 4, D:1) a parchment of Maxwell's Portable Piledriver (34, 6, D:1) a +0 flail (38, -10, D:1) a quokka corpse (39, 10, D:1) a +0 mace (40, 4, D:1) a parchment of Maxwell's Portable Piledriver (42, -13, D:1) a bat corpse (42, -2, D:1) a hobgoblin corpse (skeletalised by now)