Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 5189384501684261308 73 code13 the Magician (level 4, -4/32 HPs) Began as a Djinni Conjurer on Feb 27, 2026. Slain by a gnoll ... wielding a +0 flail (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:02 (1582 turns). code13 the Magician (Djinni Conjurer) Turns: 1582, Time: 00:02:03 Health: -4/32 AC: 4 Str: 6 XL: 4 Next: 51% Gold: 127 EV: 10 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +1 leather armour {rC+} rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.25/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 127 gold pieces. Inventory: Armour a - a +0 robe b - a +0 leather armour c - a +1 leather armour of cold resistance (worn) Jewellery d - a +6 ring of dexterity Scrolls c - a scroll of teleportation {unknown} d - 3 scrolls of identify {unknown} e - a scroll of blinking {unknown} Potions f - a potion of invisibility {unknown} j - a potion of lignification {unknown} k - a potion of might {unknown} l - a potion of enlightenment {unknown} Skills: + Level 1.6 Fighting + Level 3.0 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations - Level 4.0 Hexes - Level 4.0 Summonings - Level 4.0 Necromancy - Level 4.0 Translocations - Level 4.0 Forgecraft - Level 4.0 Fire Magic - Level 4.0 Ice Magic - Level 4.0 Air Magic - Level 4.0 Earth Magic - Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 3% 1 b - Searing Ray Conj 44% 2d6 4% 2 c - Soul Splinter Necr 88% N/A 3% 1 d - Fulminant Prism Conj/Alch 11% 3d8 32% 4 g - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Xom Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You stop channelling your searing ray. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail of protection (almost dead, 81% to hit) The searing ray misses the gnoll. The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. Your magical contamination has completely faded away. Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Forgecraft skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! You stop channelling your searing ray. The gnoll barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. The gnoll is moderately wounded. You stop channelling your searing ray. The gnoll hits you with a +0 flail. You die... . . ##### . #####...######. . ...<...!....... . .>............. . #)# # #j# #@# #.# #.# #.# #.# #.####### ######## #...##..###...#..# #.#.....#.###)..## #.####.#..#.###... You could see a gnoll. Vanquished Creatures A gnoll (D:2) 4 adders (D:2) A dart slug (D:1) 3 hobgoblins 3 quokkas A bat (D:1) 4 endoplasms 3 frilled lizards 5 goblins 4 kobolds 5 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 139 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 1018 | D:2 | Reached skill level 1 in Fighting 1018 | D:2 | Reached XP level 3. HP: 21/27 MP: 0/0 1018 | D:2 | Learned a level 1 spell: Soul Splinter 1303 | D:2 | Reached XP level 4. HP: 29/32 MP: 0/0 1525 | D:2 | Found a shimmering altar of Xom. 1581 | D:2 | HP: 1/32 [gnoll/+0 flail (7)] 1582 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_basic, minmay_misc_feat_enclosed, minmay_tetromino_s4 D:2: minmay_razor_zed, layout_basic, basic_altar, nicolae_concentric_dashed_squares_mild, wad_floor_pattern_untrapped Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.6 Dodging | 3 | 3.0 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 1 || 1 Melee: Unarmed | | 1 || 1 Cast: Magic Dart | 27 | 4 || 31 Searing Ray | 17 | 17 || 34 Armour: Robe | 1 | || 1 Leather armour | 1 | 10 || 11 Dodge: Dodged | 2 | 6 || 8