code13 Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -8, D:1) a bat corpse (skeletalised by now) (14, 0, D:1) a +0 dagger a goblin skeleton (18, -2, D:1) a bat skeleton (24, 17, D:1) a jackal corpse (skeletalised by now) (24, 19, D:1) a jackal corpse (skeletalised by now) (26, -30, D:1) a +0 dagger a goblin corpse (skeletalised by now) (29, 11, D:1) a +0 ring mail (31, -19, D:1) a +0 trident (32, -18, D:1) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (34, -16, D:1) a bat corpse (skeletalised by now) (35, -9, D:1) a quokka corpse (skeletalised by now) (35, 16, D:1) a bat corpse (skeletalised by now) (36, 11, D:1) a quokka corpse (skeletalised by now) (38, -12, D:1) a +0 dagger a +0 dagger a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (41, 4, D:1) a +0 club (42, 4, D:1) a +0 dagger (43, 2, D:1) a +0 short sword (57, 2, D:1) a +0 plate armour Level 2 of the Dungeon [Shop] Obaib's General Store a book of the Tundra (434 gold) a parchment of Airstrike (182 gold) a parchment of Momentum Strike (81 gold) a parchment of Martyr's Knell (182 gold) a potion of ambrosia (unknown) (112 gold) a parchment of Gell's Gavotte (350 gold) a potion of moonshine (unknown) (14 gold) a sack of spiders (560 gold) [Shop] Kuracaitt's Weapon Shoppe a +0 sling (15 gold) 6 poisoned darts (36 gold) 2 darts of disjunction (18 gold) a +0 spear (30 gold) a +0 dagger (20 gold) a +0 whip (25 gold) 2 poisoned darts (12 gold) 5 poisoned darts (30 gold) [Shop] Juneegre's Weapon Shoppe a +0 dagger of venom (52 gold) a +0 spear (36 gold) a +0 sling (18 gold) a +0 dagger (24 gold) a +0 short sword (36 gold) a +1 devious short sword (120 gold) the +11 plutonium sword {mutate, ^Contam Stlth-} (1200 gold) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. a +0 mace (36 gold) the +7 short sword of Cheibriados's Outrage {devious, ^Contam rPois rC+ rN+} (657 gold) ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (0, 0, D:2) a +0 robe (7, -21, D:2) a parchment of Swiftness (13, -24, D:2) a parchment of Confusing Touch (17, 8, D:2) a hobgoblin corpse (skeletalised by now) (18, 6, D:2) a human corpse (skeletalised by now) (18, 10, D:2) a +0 spear (20, -33, D:2) a +0 whip a stone (21, -26, D:2) a +0 club a +0 club a goblin skeleton (25, -25, D:2) an adder skeleton (31, -30, D:2) a frilled lizard skeleton (34, -24, D:2) a +3 dagger a stone a kobold skeleton (35, -15, D:2) a bat skeleton (39, -33, D:2) a hobgoblin skeleton (45, -19, D:2) a +0 mace (51, -13, D:2) a medusa talisman Level 3 of the Dungeon (1, 17, D:3) a +0 short sword (5, 15, D:3) a parchment of Mercury Arrow (16, 23, D:3) a hobgoblin corpse (skeletalised by now) (18, 43, D:3) a +0 sling (19, 12, D:3) a +0 club (19, 25, D:3) a parchment of Confusing Touch (24, 40, D:3) a ball python corpse (skeletalised by now) (27, 35, D:3) an adder corpse (skeletalised by now) (36, 9, D:3) a +0 club an orc corpse (skeletalised by now) (38, 23, D:3) a +0 rapier a kobold corpse (42, 24, D:3) a +0 club a hobgoblin corpse (43, 24, D:3) a +0 club a +0 dagger a hobgoblin corpse a kobold corpse (45, 23, D:3) a +0 club (45, 24, D:3) a +0 club a +0 club a +0 dagger a kobold corpse a kobold corpse (skeletalised by now) (46, 23, D:3) a +0 club (46, 24, D:3) a +0 dagger a kobold corpse (skeletalised by now) (47, 5, D:3) a +0 war axe (48, 25, D:3) a +0 club a +0 dagger a +0 robe the human corpse of Jessica (57, 5, D:3) an inkwell talisman {@t}