Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 14035243585609112576 21 code13 the Magician (level 3, 24/26 HPs) Began as a Djinni Conjurer on Feb 28, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:03 (330 turns). code13 the Magician (Djinni Conjurer) Turns: 330, Time: 00:01:04 Health: 24/26 AC: 3 Str: 6 XL: 3 Next: 2% Gold: 55 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + + (20%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... c - ring of protection from fire Stlth + (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 55 gold pieces. Inventory: Missiles d - 2 darts of disjunction Armour a - a +0 robe b - a +0 leather armour (worn) Jewellery c - a ring of protection from fire (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of enchant weapon {unknown} e - a scroll of fog {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Searing Ray Conj 38% 2d5 7% 2 c - Summon Small Mammal Summ 76% N/A 4% 1 d - Fulminant Prism Conj/Alch 9% 3d7 41% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. The bat is moderately wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (moderately wounded, 66% to hit) The searing ray hits the bat. You kill the bat! (Press . to maintain the ray.) You stop channelling your searing ray. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. You now have 55 gold pieces (gained 5). Key pressed, stopping explore. You encounter a hobgoblin. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin shouts! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Summon Small Mammal wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.........# #.##.###### #.##.# #.##.# #.##.# #.##.# #.##.# #.##.# #@# #.# #.# #.# #.# #.# #.# #.# There were no monsters in sight! Vanquished Creatures A gnoll (D:1) A dart slug (D:1) 2 hobgoblins (D:1) 3 ball pythons (D:1) 2 bats (D:1) A goblin (D:1) 3 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 20 | D:1 | Found Wifaria's Jewellery Shoppe. 131 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 330 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 330 | D:1 | Learned a level 1 spell: Summon Small Mammal 330 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_loops_ring, chequers_ecumenical_altar_simple_redux, serial_shops, shop, hangedman_decor_lopped, hangedman_decor_growths Action || total ---------------------------++------- Cast: Magic Dart || 20 Searing Ray || 5 Dodge: Dodged || 2