Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 14239888773723770972 31 code13 the Magician (level 3, -7/27 HPs) Began as a Djinni Conjurer on Feb 28, 2026. Mangled by Terence ... wielding a +0 mace (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:49 (1148 turns). code13 the Magician (Djinni Conjurer) Turns: 1148, Time: 00:01:50 Health: -7/27 AC: 2 Str: 6 XL: 3 Next: 40% Gold: 54 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-8 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of brand weapon {unknown} e - a scroll of vulnerability {unknown} Potions d - a potion of magic {unknown} f - a potion of resistance {unknown} Skills: + Level 1.1 Fighting + Level 2.7 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Sandblast Erth 38% 2d10 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 26% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 : Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence! Terence is almost dead. Terence barely misses you. The searing ray hits Terence. Terence is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (almost dead, 87% to hit) The blast of sand hits Terence but does no damage. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence closely misses you. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (almost dead, 100% to hit) You miscast Magic Dart. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 mace! You die... Terence says, "Finally, peace and quiet." ########### #...<.....# #.....>...# #....>....### #####..##.... ##......## #....#### #...#.## #...#@# ....##@# ...... #.# ....... #B######. ....... #........ .......##.####..# ........# ....###.# .. #.# You could see Terence and a bombardier beetle. Vanquished Creatures 4 endoplasms (D:1) 6 hobgoblins 2 jackals (D:1) 2 quokkas 4 ball pythons 5 bats (D:1) 3 goblins (D:1) 2 kobolds (D:1) 3 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 125 | D:1 | Reached XP level 2. HP: 15/22 MP: 0/0 719 | D:1 | Reached XP level 3. HP: 21/26 MP: 0/0 719 | D:1 | Learned a level 1 spell: Sandblast 764 | D:1 | Found Pyidiro's Vocational Training. 859 | D:1 | Reached skill level 1 in Fighting 1130 | D:2 | Encountered Terence 1148 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_basic, minmay_misc_feat_nine_boxes, nicolae_shop_vocational D:2: layout_rooms, serial_shops, nicolae_shopburst, basic_altar, serial_rivers, chequers_serial_rivers_large_b, chequers_serial_rivers_micro_a, chequers_serial_rivers_large_a, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_d, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.1 Dodging | | 2.7 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 32 Searing Ray || 16 Sandblast || 11 Armour: Robe || 7 Dodge: Dodged || 7