Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 9573337223653044624 137 code13 the Magician (level 5, -4/38 HPs) Began as a Djinni Conjurer on Feb 28, 2026. Killed from afar by an orc wizard (5 damage) ... with a magic dart ... on level 3 of the Dungeon. The game lasted 00:04:23 (2548 turns). code13 the Magician (Djinni Conjurer) Turns: 2548, Time: 00:04:25 Health: -4/38 AC: 4 Str: 6 XL: 5 Next: 43% Gold: 162 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) f - +0 cloak rCorr . (100%) (no gloves) SInv . d - amulet of the acrobat Will ..... (no ring) Stlth + (no ring) HPRegen 0.26/turn %: acrobat, infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 162 gold pieces. Inventory: Armour a - a +0 robe b - a +0 leather armour (worn) c - the +3 ring mail of Death Resistance {rF+} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. It cannot be enchanted further. e - the +1 ring mail of Fullness {^Drain rPois rC+ Stlth+} (You found it on level 3 of the Dungeon) ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. f - a +0 cloak (worn) Jewellery d - an amulet of the acrobat (worn) Wands p - a wand of polymorph (12) Scrolls c - a scroll of identify {unknown} d - a scroll of fog {unknown} e - a scroll of noise {unknown} h - a scroll of amnesia {unknown} m - a scroll of silence {unknown} o - a scroll of enchant armour {unknown} q - 2 scrolls of fear {unknown} Potions f - a potion of magic {unknown} j - 2 potions of resistance {unknown} k - a potion of cancellation {unknown} l - a potion of heal wounds {unknown} n - a potion of might {unknown} p - a potion of mutation {unknown} s - a potion of moonshine {unknown} Skills: + Level 2.1 Fighting + Level 3.3 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations - Level 4.2 Hexes - Level 4.2 Summonings - Level 4.2 Necromancy - Level 4.2 Translocations - Level 4.2 Forgecraft - Level 4.2 Fire Magic - Level 4.2 Ice Magic - Level 4.2 Air Magic - Level 4.2 Earth Magic - Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 3% 1 b - Searing Ray Conj 44% 2d6 4% 2 c - Slow Hex 88% N/A 3% 1 d - Fulminant Prism Conj/Alch 11% 3d9 30% 4 e - Call Imp Summ 44% N/A 4% 2 g - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Fedhas The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: an orc priest, wielding a +0 trident (almost dead, 100% to hit) You miscast Magic Dart. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The orc priest hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 trident (almost dead, 78% to hit) The searing ray misses the orc priest. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc priest closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 trident (almost dead, 100% to hit) The magic dart hits the orc priest. You kill the orc priest! * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Your Fighting skill increases to level 2! There is a strange disturbance nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits something. * * * LOW HITPOINT WARNING * * * Something hits you but does no damage. You closely miss something. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. You die... ≈≈≈≈≈≈≈≈≈............<.## ≈≈≈≈≈≈≈≈≈.........)....# .......................# ........# ............# ....))#.###............# ....o #...#..#........## # :... ###)#..##......## # ... #{#..#######.##### .. #@#...# #.##... . #.#.#.######.#.... #...............## ..#####........[...### ...................... ..####.............### . #.#........#.## #.##.#..........#### #....#.............. There were no monsters in sight! Vanquished Creatures An orc priest (D:3) 4 gnolls An adder (D:3) 4 dart slugs 2 ribbon worms (D:2) 2 endoplasms 5 hobgoblins 2 jackals (D:2) 6 orcs (D:3) 3 quokkas 4 ball pythons 4 bats 4 frilled lizards (D:2) 5 goblins 2 kobolds (D:2) 4 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 247 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 809 | D:1 | Identified the inkwell talisman of Purpose {Will+} 1229 | D:2 | Reached XP level 3. HP: 21/26 MP: 0/0 1229 | D:2 | Learned a level 1 spell: Slow 1289 | D:2 | Reached skill level 1 in Fighting 1338 | D:2 | Identified the +3 ring mail of Death Resistance {rF+} 2083 | D:2 | Reached XP level 4. HP: 8/32 MP: 0/0 2370 | D:3 | Reached XP level 5. HP: 20/38 MP: 0/0 2370 | D:3 | Learned a level 2 spell: Call Imp 2438 | D:3 | Identified the +1 ring mail of Fullness {^Drain rPois rC+ | Stlth+} 2525 | D:3 | Found a glowing golden altar of the Shining One. 2528 | D:3 | Found a blossoming altar of Fedhas. 2548 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_basic D:2: layout_basic D:3: layout_rooms, zin_treasury, nicolae_overflow_divine_pier_pressure, guppyfry_early_orc_mine Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.1 Dodging | 3 | 3.3 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 1 || 1 Melee: Unarmed | | 1 || 1 Cast: Magic Dart | 54 | 23 || 77 Searing Ray | 26 | 17 || 43 Armour: Leather armour | 11 | 6 || 17 Dodge: Dodged | 15 | 6 || 21