Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 4115658710675805275 263 code13 the Magician (level 6, -1/45 HPs) Began as a Djinni Conjurer on Feb 28, 2026. Frozen to death by an endoplasm (7 damage) ... on level 4 of the Dungeon. The game lasted 00:05:37 (3560 turns). code13 the Magician (Djinni Conjurer) Turns: 3560, Time: 00:05:39 Health: -1/45 AC: 4 Str: 6 XL: 6 Next: 42% Gold: 254 EV: 11 Int: 27 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) d - +0 helmet rElec . (100%) e - scarf {Repulsion} rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... a - +6 ring of intelligence Stlth + (no ring) HPRegen 0.27/turn %: repel missiles, infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 254 gold pieces. Inventory: Missiles c - 5 curare-tipped darts Armour b - a +0 leather armour (worn) d - a +0 helmet (worn) e - a scarf of repulsion (worn) Jewellery a - a +6 ring of intelligence (worn) Scrolls c - a scroll of poison {unknown} d - a scroll of revelation {unknown} e - 2 scrolls of teleportation {unknown} h - 2 scrolls of noise {unknown} j - a scroll of fear {unknown} k - 2 scrolls of identify {unknown} Potions f - 3 potions of curing {unknown} l - 2 potions of heal wounds {unknown} n - a potion of lignification {unknown} o - a potion of attraction {unknown} Skills: + Level 2.6 Fighting + Level 3.8 Dodging - Level 1.5 Stealth + Level 4.6 Spellcasting + Level 4.6 Conjurations - Level 4.6 Hexes - Level 4.6 Summonings - Level 4.6 Necromancy - Level 4.6 Translocations - Level 4.6 Forgecraft - Level 4.6 Fire Magic - Level 4.6 Ice Magic - Level 4.6 Air Magic - Level 4.6 Earth Magic - Level 4.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 2% 2 c - Soul Splinter Necr 100% N/A 1% 1 d - Fulminant Prism Conj/Alch 15% 3d10 17% 4 e - Grave Claw Necr 62% 2d11 2% 2 g - Iskenderun's Mystic Conj/Tloc 31% 2d8 (+2d4 17% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Qazlal Shops: D:3 : Annotations: D:4 Grinder Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Grinder slams into the rock wall. Grinder is severely wounded. * * * LOW HITPOINT WARNING * * * The endoplasm jiggles. Grinder gestures at you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 17% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * Grinder blinks! You hear a loud crackle. You hear an explosion! You hear a bark! You hear an angry hiss. You hear a shout! Casting: Fulminant Prism (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (severely wounded, 77% to hit) The searing ray hits Grinder. Grinder is almost dead. The searing ray hits the endoplasm. The endoplasm is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Grinder blinks! You stop channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (almost dead, 77% to hit) You miscast Searing Ray. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen! The cold chills you terribly! You die... .######.........# .# ###......## .# ##.....# .# ##.)...## .# ##.......## .# #.........# .# #.........# .# #..#####..5# ## #.# #..@# # #. ##.J# # ##># #..# #/..* ##...§. ......# ##:.### ..# You could see Grinder and an endoplasm. Vanquished Creatures 2 hounds (D:4) An iguana (D:3) A clockroach (D:3) Robin (D:2) 6 adders 4 ribbon worms 3 dart slugs 4 endoplasms 9 hobgoblins 9 jackals 6 quokkas (D:1) 8 ball pythons 6 bats 8 frilled lizards 12 goblins 10 kobolds 3 rats (D:1) 93 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 119 | D:1 | Reached XP level 2. HP: 9/22 MP: 0/0 544 | D:1 | Reached XP level 3. HP: 18/26 MP: 0/0 544 | D:1 | Learned a level 1 spell: Soul Splinter 550 | D:1 | Reached skill level 1 in Fighting 886 | D:1 | Found a faded altar of an unknown god. 1248 | D:2 | Reached XP level 4. HP: 31/32 MP: 0/0 1458 | D:2 | Encountered Robin 1467 | D:2 | Killed Robin 1592 | D:2 | Found a stormy altar of Qazlal. 1836 | D:2 | Reached XP level 5. HP: 28/38 MP: 0/0 1836 | D:2 | Learned a level 2 spell: Grave Claw 2233 | D:3 | Found Saposm's Book Boutique. 3217 | D:3 | Reached XP level 6. HP: 6/44 MP: 0/0 3543 | D:4 | Encountered Grinder 3560 | D:4 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stair_chambers, layout_basic, chequers_ecumenical_altar_grove, minmay_misc_feat_x D:2: layout_rooms, basic_altar, uniq_robin D:3: layout_loops_corners, serial_rivers, chequers_serial_rivers_small_b, chequers_serial_rivers_room_b, chequers_serial_rivers_room_b, chequers_serial_rivers_room_a, serial_shops, shop, chequers_serial_rivers_micro_d D:4: layout_layer_cave, nicolae_cheibriados_dopplering, serial_shops, nicolae_shop_window_shopping, uniq_grinder Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.6 Dodging | 3 | 3.8 Spellcasting | 4 | 4.6 Conjurations | 4 | 4.6 Hexes | 4 | 4.6 Summonings | 4 | 4.6 Necromancy | 4 | 4.6 Translocations | 4 | 4.6 Forgecraft | 4 | 4.6 Fire Magic | 4 | 4.6 Ice Magic | 4 | 4.6 Air Magic | 4 | 4.6 Earth Magic | 4 | 4.6 Alchemy | 4 | 4.6 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 42 | 45 || 87 Searing Ray | 33 | 73 || 106 Iskenderun's Myst | | 4 || 4 Fulminant Prism | | 1 || 1 Armour: Robe | 6 | || 6 Leather armour | 3 | 36 || 39 Dodge: Dodged | 9 | 29 || 38